Aurora, the Witch Between Worlds, is a mage and assassin champion of medium difficulty. Across our 417 analysed ranked games, Aurora is mostly played in Mid (70% of its games), and more rarely in Top (30%), with a 46.4% win rate in that role: tier C among Mid champions (#36 of 42, ranked by win rate). Aurora's damage is mostly magic (88%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 48.7% in medium-length games (25 to 35 min, 156 games) versus 42.4% in short games (under 25 min).
Averages measured over 291 Mid games played with Aurora, from our ranked Solo/Duo data collection.
Aurora is a mage-assassin of the spirit realms: her passive exorcises the spirits of the enemies she damages, and they follow and heal her. Twofold Hex curses and is recast to pull the hexes, Across the Veil makes her invisible, The Weirding slows before a hop backward, and Between Worlds creates a teleportation zone.
Aurora plays at range, places Twofold Hex on several targets, then recasts to pull the hexes. Her ultimate creates a slowing zone in which she teleports freely: she repositions within the fight without ever overexposing herself.
When: An enemy is within range.
Twofold Hex curses the target, The Weirding deals damage and slows then puts you to safety, recast Twofold Hex to pull the active hexes.
When: A carry is isolated.
Across the Veil makes you leap, makes you invisible and speeds you up; Between Worlds releases a shockwave and creates a zone that slows.
When: You want to reposition.
Between Worlds creates a zone that lets you teleport from edge to edge.
When: A group of enemies approaches.
Between Worlds releases a shockwave and creates a zone that slows; Twofold Hex curses the enemies, The Weirding slows then puts you to safety, recast Twofold Hex to pull the active hexes.
Twofold Hex: recast it to pull the active hexes and damage along the way. The Weirding makes you hop backward to safety.
The most-played core build is Rabadon's Deathcap, Shadowflame, and Stormsurge (49 games, 44.9% win rate), usually with Spellslinger's Shoes (46.7% over 244 games).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Aurora's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Rabadon's Deathcap: 59.3% win rate, +9 points versus its usual win rate.
The item that stands out most is Rabadon's Deathcap: 59.3% win rate, +9 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Ahri has the edge in 62% of the 16 Mid duels against Aurora. See the Ahri guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Aurora's matchups.
The most-played core build is Rabadon's Deathcap, Shadowflame, and Stormsurge (49 games, 44.9% win rate), usually with Spellslinger's Shoes (46.7% over 244 games).
Aurora's toughest matchups in Mid are Ahri (37.5% win rate over 16 games).
Aurora posts its best win rates against Ahri (37.5%).
Win rate varies with game length: 48.7% in medium-length games (25 to 35 min, 156 games) versus 42.4% in short games (under 25 min).
The most-played rune page uses Electrocute with the Sorcery secondary tree (215 games, 44.6% win rate).
Full Aurora page · League of Legends tier list · All champion guides