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Aurora
Guide · Mid

Aurora Guide

the Witch Between Worlds
Mage
Assassin
Tier C Mid

Aurora, the Witch Between Worlds, is a mage and assassin champion of medium difficulty. Across our 417 analysed ranked games, Aurora is mostly played in Mid (70% of its games), and more rarely in Top (30%), with a 46.4% win rate in that role: tier C among Mid champions (#36 of 42, ranked by win rate). Aurora's damage is mostly magic (88%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 48.7% in medium-length games (25 to 35 min, 156 games) versus 42.4% in short games (under 25 min).

Average KDA
7.1 / 5.3 / 6.2
ratio 2.5
Damage / min
939
CS / min
7.2
Gold / min
417
Kill participation
44%
Vision / min
0.77

Averages measured over 291 Mid games played with Aurora, from our ranked Solo/Duo data collection.

Combos and how to play

Written guide · based on the official ability texts

Aurora is a mage-assassin of the spirit realms: her passive exorcises the spirits of the enemies she damages, and they follow and heal her. Twofold Hex curses and is recast to pull the hexes, Across the Veil makes her invisible, The Weirding slows before a hop backward, and Between Worlds creates a teleportation zone.

Aurora's strengths

  • Heals from the exorcised spirits of the enemies she damages.
  • Across the Veil makes her invisible and speeds her up for a brief moment.
  • Between Worlds damages and slows, then creates a zone where she can teleport from edge to edge.

Aurora's weaknesses

  • The Weirding hops her backward: her final position is less aggressive.
  • Twofold Hex needs a recast to be fully effective.
  • Lots of long cooldowns: her combos are spaced out.

Role in team fights

Aurora plays at range, places Twofold Hex on several targets, then recasts to pull the hexes. Her ultimate creates a slowing zone in which she teleports freely: she repositions within the fight without ever overexposing herself.

Harassment
Twofold Hex Q The Weirding E Twofold Hex Q

When: An enemy is within range.

Twofold Hex curses the target, The Weirding deals damage and slows then puts you to safety, recast Twofold Hex to pull the active hexes.

The engage
Across the Veil W Twofold Hex Q The Weirding E Between Worlds R

When: A carry is isolated.

Across the Veil makes you leap, makes you invisible and speeds you up; Between Worlds releases a shockwave and creates a zone that slows.

The teleportation zone
Between Worlds R Between Worlds R

When: You want to reposition.

Between Worlds creates a zone that lets you teleport from edge to edge.

The area combo
Between Worlds R Twofold Hex Q The Weirding E Twofold Hex Q

When: A group of enemies approaches.

Between Worlds releases a shockwave and creates a zone that slows; Twofold Hex curses the enemies, The Weirding slows then puts you to safety, recast Twofold Hex to pull the active hexes.

Laning phase

Twofold Hex: recast it to pull the active hexes and damage along the way. The Weirding makes you hop backward to safety.

Common mistakes

Build, runes and summoner spells

The most-played core build is Rabadon's Deathcap, Shadowflame, and Stormsurge (49 games, 44.9% win rate), usually with Spellslinger's Shoes (46.7% over 244 games).

49 games · 44.9%
29 games · 55.2%
24 games · 66.7%

Boots

Spellslinger's Shoes46.7% · 244 games

Summoner spells

FlashTeleport Flash + Teleport43.6% · 149 games
FlashIgnite Flash + Ignite48.9% · 141 games

Most-played runes

Electrocute
Electrocute + Sorcery
44.6% · 215 games
Primary tree · Domination
Sudden Impact67%
Grisly Mementos71%
Ultimate Hunter97%
Secondary tree · Sorcery
Manaflow Band95%
Scorch64%
Shards
Attack speed92%
Adaptive force91%
Health57%
Electrocute
Electrocute + Precision
57.9% · 38 games
Primary tree · Domination
Sudden Impact100%
Grisly Mementos84%
Ultimate Hunter90%
Secondary tree · Precision
Cut Down90%
Presence of Mind87%
Shards
Attack speed92%
Adaptive force100%
Health87%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Aurora's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team52.4% · 84 games
At least 50% of their damage is magic

The item that stands out most is Rabadon's Deathcap: 59.3% win rate, +9 points versus its usual win rate.

Mostly physical-damage enemy team53.2% · 79 games
Less than 35% of their damage is magic
Shadowflame 54.7% ▲
Stormsurge 59.0% ▲
Luden's Echo 37.9% ▼

The item that stands out most is Rabadon's Deathcap: 59.3% win rate, +9 points versus its usual win rate.

Balanced enemy team38.3% · 128 games
Mixed physical and magic damage
Shadowflame 43.5% ▼
Stormsurge 45.6% ▼

No item clearly stands out in this situation: the usual build remains the reference.

Counters and matchups

Who counters Aurora in Mid

Ahri Aurora: 37.5%16 games

Ahri has the edge in 62% of the 16 Mid duels against Aurora. See the Ahri guide.

Who Aurora is strong against

Ahri37.5% · 16 games

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Aurora's matchups.

Abilities

Spirit Abjuration
PassiveSpirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Twofold Hex
QTwofold Hex
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Across the Veil
WAcross the Veil
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
The Weirding
EThe Weirding
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Between Worlds
RBetween Worlds
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Frequently asked questions

What is the best build for Aurora?

The most-played core build is Rabadon's Deathcap, Shadowflame, and Stormsurge (49 games, 44.9% win rate), usually with Spellslinger's Shoes (46.7% over 244 games).

Who counters Aurora?

Aurora's toughest matchups in Mid are Ahri (37.5% win rate over 16 games).

What are Aurora's best matchups?

Aurora posts its best win rates against Ahri (37.5%).

What game length suits Aurora best?

Win rate varies with game length: 48.7% in medium-length games (25 to 35 min, 156 games) versus 42.4% in short games (under 25 min).

Which runes should I play on Aurora?

The most-played rune page uses Electrocute with the Sorcery secondary tree (215 games, 44.6% win rate).

Full Aurora page · League of Legends tier list · All champion guides