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Aurora
Combos · Mid

Aurora combos

the Witch Between Worlds

4 Aurora combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Aurora combos

Written guide · based on the official ability texts

Harassment

Twofold Hex Q The Weirding E Twofold Hex Q

When: An enemy is within range.

Twofold Hex curses the target, The Weirding deals damage and slows then puts you to safety, recast Twofold Hex to pull the active hexes.

The engage

Across the Veil W Twofold Hex Q The Weirding E Between Worlds R

When: A carry is isolated.

Across the Veil makes you leap, makes you invisible and speeds you up; Between Worlds releases a shockwave and creates a zone that slows.

The teleportation zone

Between Worlds R Between Worlds R

When: You want to reposition.

Between Worlds creates a zone that lets you teleport from edge to edge.

The area combo

Between Worlds R Twofold Hex Q The Weirding E Twofold Hex Q

When: A group of enemies approaches.

Between Worlds releases a shockwave and creates a zone that slows; Twofold Hex curses the enemies, The Weirding slows then puts you to safety, recast Twofold Hex to pull the active hexes.

Role in team fights

Aurora plays at range, places Twofold Hex on several targets, then recasts to pull the hexes. Her ultimate creates a slowing zone in which she teleports freely: she repositions within the fight without ever overexposing herself.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Twofold Hex 9/8.5/8/7.5/7 60 Mana 900
W · Across the Veil 22/21/20/19/18 80 Mana 700
E · The Weirding 15/14/13/12/11 80 Mana 825
R · Between Worlds 140/120/100 100 Mana 250
Official ability descriptions
Spirit Abjuration
PassiveSpirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Twofold Hex
QTwofold Hex
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Across the Veil
WAcross the Veil
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
The Weirding
EThe Weirding
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Between Worlds
RBetween Worlds
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Skill order

Max order: Q > E > W30.0% · 40 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 49 games).

Frequently asked questions

What is Aurora's main combo?

Harassment: Q › E › Q. An enemy is within range. Twofold Hex curses the target, The Weirding deals damage and slows then puts you to safety, recast Twofold Hex to pull the active hexes.

Which ability should I max first on Aurora?

The most-played max order is Q > E > W (40 games, 30.0% win rate).

What is the cooldown of Aurora's ultimate?

Between Worlds has a 140/120/100 second cooldown depending on its rank.

Build, runes and counters: full Aurora guide · every champion's combos · tier list