3 Jax combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within leap range.
Leap Strike hits the target, Empower charges your next attack for bonus damage, then your consecutive attacks raise your attack speed.
When: Several enemies attack together.
Counter Strike dodges every attack for a brief moment then stuns nearby enemies: cast it during their attacks, and recast it when the moment is right.
When: A team fight starts.
Grandmaster-at-Arms deals magic damage every third attack and can be activated for damage around you and extra resistances.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 8/7.5/7/6.5/6 | 50 Mana | 700 | |
| 7/6/5/4/3 | 30 Mana | 300 | |
| 17/15/13/11/9 | 50/60/70/80/90 Mana | 300 | |
| 110/100/90 | 100 Mana | 260 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 90 games).
The basic combo: Q › W › AA. An enemy is within leap range. Leap Strike hits the target, Empower charges your next attack for bonus damage, then your consecutive attacks raise your attack speed.
The most-played max order is W > E > Q (73 games, 53.4% win rate).
Grandmaster-at-Arms has a 110/100/90 second cooldown depending on its rank.
Build, runes and counters: full Jax guide · every champion's combos · tier list