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Karma
Combos · Support

Karma combos

the Enlightened One

3 Karma combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is R › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Karma combos

Written guide · based on the official ability texts

Mantra harassment

Mantra R Inner Flame Q Focused Resolve W

When: An enemy is within range.

Mantra empowers the next ability: Inner Flame also creates a cataclysm that deals damage after a short delay.

The root

Mantra R Focused Resolve W Inner Flame Q

When: An enemy can be pinned down.

The empowered Focused Resolve heals Karma and extends the root: the tether roots the enemy if it is not broken.

Protection

Mantra R Inspire E

When: Your team engages.

Inspire gives a shield and movement speed to the ally; with Mantra, the energy spreads and extends Inspire to nearby allied champions.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Inner Flame 9/8/7/6/5 40/50/60/70/80 Mana 950
W · Focused Resolve 12 50/55/60/65/70 Mana 675
E · Inspire 10/9.5/9/8.5/8 60/65/70/75/80 Mana 800
R · Mantra 40/38/36/34 — 1100
Official ability descriptions
Gathering Fire
PassiveGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
Inner Flame
QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Focused Resolve
WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Inspire
EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Mantra
RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Skill order

Max order: Q > E > W55.3% · 47 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●
Max order: E > Q > W45.0% · 40 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 180 games).

Riot's official tips for playing Karma

How to play around Karma's combos

Frequently asked questions

What is Karma's main combo?

Mantra harassment: R › Q › W. An enemy is within range. Mantra empowers the next ability: Inner Flame also creates a cataclysm that deals damage after a short delay.

Which ability should I max first on Karma?

The most-played max order is Q > E > W (47 games, 55.3% win rate).

What is the cooldown of Karma's ultimate?

Mantra has a 40/38/36/34 second cooldown depending on its rank.

Build, runes and counters: full Karma guide · every champion's combos · tier list