Karma, the Enlightened One, is a mage and support champion of medium difficulty. Across our 1003 analysed ranked games, Karma is mostly played as Support (100% of its games), with a 45.9% win rate in that role: tier C among Support champions (#34 of 39, ranked by win rate). Karma's damage is mostly magic (87%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 48.2% in medium-length games (25 to 35 min, 533 games) versus 41.5% in short games (under 25 min).
Averages measured over 1003 Support games played with Karma, from our ranked Solo/Duo data collection.
Karma is a mage-support whose ultimate Mantra empowers her next ability: each one gets a bonus (a cataclysm, a strengthened tether that heals her, a shield extended to nearby allies). Her damaging abilities reduce Mantra's cooldown, which lets you use it often.
When: An enemy is within range.
Mantra empowers the next ability: Inner Flame also creates a cataclysm that deals damage after a short delay.
When: An enemy can be pinned down.
The empowered Focused Resolve heals Karma and extends the root: the tether roots the enemy if it is not broken.
When: Your team engages.
Inspire gives a shield and movement speed to the ally; with Mantra, the energy spreads and extends Inspire to nearby allied champions.
Inner Flame harasses and reduces Mantra's cooldown by dealing damage. Focused Resolve reveals the enemy, roots them if they do not break the tether, then deals damage again.
The most-played core build is Redemption, Moonstone Renewer, and Echoes of Helia (77 games, 49.4% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Karma's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Mikael's Blessing: 57.8% win rate, +9 points versus its usual win rate.
The item that stands out most is Redemption: 63.3% win rate, +11 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Sona has the edge in 64% of the 28 Support duels against Karma. See the Sona guide.
Nautilus has the edge in 63% of the 46 Support duels against Karma. See the Nautilus guide.
Lulu has the edge in 61% of the 44 Support duels against Karma. See the Lulu guide.
Leona has the edge in 61% of the 18 Support duels against Karma. See the Leona guide.
Bard has the edge in 59% of the 32 Support duels against Karma. See the Bard guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Karma's matchups.
The most-played core build is Redemption, Moonstone Renewer, and Echoes of Helia (77 games, 49.4% win rate).
Karma's toughest matchups as Support are Sona (35.7% win rate over 28 games), Nautilus (37.0% win rate over 46 games), and Lulu (38.6% win rate over 44 games).
Karma posts its best win rates against Milio (66.7%), Rakan (57.1%), and Lux (56.5%).
Win rate varies with game length: 48.2% in medium-length games (25 to 35 min, 533 games) versus 41.5% in short games (under 25 min).
The most-played rune page uses Summon Aery with the Resolve secondary tree (506 games, 46.8% win rate).
Full Karma page · League of Legends tier list · All champion guides