Brand, the Burning Vengeance, is a mage and support champion of medium difficulty. Across our 433 analysed ranked games, Brand is mostly played as Support (41% of its games), and more rarely as ADC (28%), in Mid (17%), and in the Jungle (13%), with a 54.2% win rate in that role: tier C among Support champions (#31 of 38, ranked by win rate). Brand's damage is mostly magic (92%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (53.6% to 57.5%): a reliable pick in every phase of the game.
Updated Oct 10 2026 · Patch 26.21
Averages measured over 179 Support games played with Brand, from our ranked Solo/Duo data collection.
Brand is a flame burst mage: his abilities set targets ablaze (3 stacks), and at max the Blaze explodes after 2 seconds. Sear stuns a burning target, Pillar of Flame deals 25% more damage to burning targets, Conflagration doubles its spread range, and Pyroclasm bounces up to 5 times.
When: An enemy is within range.
Conflagration ignites the target, Sear stuns them since they are burning, Pillar of Flame deals 25% bonus damage.
When: A carry is within range.
Pillar of Flame then Conflagration and Sear; Pyroclasm bounces in priority onto affected champions that have not reached the max stacks and slows them.
See all 3 Brand combos: key order, when to cast them, cooldowns →
Ignite first, then stun with Sear. Your passive restores your mana if you kill a burning enemy.
The most-played core build is Rylai's Crystal Scepter, Morellonomicon, and Liandry's Torment (18 games, 50.0% win rate).
At 10 min: 3059 gold, 16 CS, 2837 XP. At 15 min: 4794 gold, 25 CS, 4479 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Brand's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Rylai's Crystal Scepter: 63.9% win rate, +7 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Blackfire Torch: 68.0% win rate, +7 points versus its usual win rate.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Brand's matchups.
| Measure | Brand | Support average | Gap |
|---|---|---|---|
| Gold at 10 min | 3059 | 2918 | +141 |
| CS at 10 min | 16 | 14 | +2 |
| XP at 10 min | 2837 | 2711 | +126 |
| Gold at 15 min | 4794 | 4507 | +287 |
| CS at 15 min | 25 | 20 | +5 |
| XP at 15 min | 4479 | 4325 | +155 |
Measured over 39 Brand games with a timeline; the average covers 51 champions played Support in our ranked games.
Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
| Role | Games | Win rate | CS/min | Gold/min | Most-built items |
|---|---|---|---|---|---|
| ADC | 123 | 57.7 % | 7.0 | 432 | |
| Mid | 74 | 52.7 % | 6.8 | 393 | |
| Jungle | 57 | 40.4 % | 7.0 | 431 |
Roles where we have at least 40 Brand games.
The most-played core build is Rylai's Crystal Scepter, Morellonomicon, and Liandry's Torment (18 games, 50.0% win rate).
Win rate stays steady whatever the game length (53.6% to 57.5%): a reliable pick in every phase of the game.
The most-played rune page uses Deathfire Touch with the Precision secondary tree (119 games, 55.5% win rate).
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