Poppy, Keeper of the Hammer, is a tank and fighter champion of medium difficulty. Across our 581 analysed ranked games, Poppy is mostly played as Support (57% of its games), and more rarely in Top (29%) and in the Jungle (13%), with a 56.9% win rate in that role: tier B among Support champions (#16 of 38, ranked by win rate). Poppy's damage is mostly physical (79%): armor is the best defensive answer against this champion. Win rate varies with game length: 59.1% in medium-length games (25 to 35 min, 176 games) versus 51.1% in long games (over 35 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 334 Support games played with Poppy, from our ranked Solo/Duo data collection.
Poppy is an anti-mobility tank: Steadfast Presence stops enemy dashes around her (the enemy is slowed and grounded), Heroic Charge knocks back and stuns against a wall, and Keeper's Verdict knocks enemies very far away. Her passive throws her shield, which she picks up for a temporary shield.
When: An enemy is near a wall.
Heroic Charge knocks the target back; against a wall they are stunned. Hammer Shock slows then explodes.
When: An enemy dashes toward your carry.
Steadfast Presence stops dashes around you: the enemy is slowed and grounded. Keeper's Verdict then knocks the enemy very far away.
See all 3 Poppy combos: key order, when to cast them, cooldowns →
Pick up your shield after your passive to get a temporary shield. Hammer Shock creates a zone that slows then explodes after a delay.
The most-played core build is Protoplasm Harness, Locket of the Iron Solari, and Dead Man's Plate (12 games, 66.7% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 56 games).
At 10 min: 2986 gold, 13 CS, 2578 XP. At 15 min: 4567 gold, 18 CS, 4157 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Poppy's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Dead Man's Plate: 74.5% win rate, +15 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
Rell has the edge in 53% of the 17 Support duels against Poppy. See the Rell guide.
Alistar has the edge in 43% of the 21 Support duels against Poppy. See the Alistar guide.
Pyke has the edge in 33% of the 15 Support duels against Poppy. See the Pyke guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Poppy's matchups.
| Measure | Poppy | Support average | Gap |
|---|---|---|---|
| Gold at 10 min | 2986 | 2918 | +68 |
| CS at 10 min | 13 | 14 | −1 |
| XP at 10 min | 2578 | 2711 | −134 |
| Gold at 15 min | 4567 | 4507 | +60 |
| CS at 15 min | 18 | 20 | −2 |
| XP at 15 min | 4157 | 4325 | −167 |
Measured over 56 Poppy games with a timeline; the average covers 51 champions played Support in our ranked games.
Best result: medium-length (25 to 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Poppy games.
The most-played core build is Protoplasm Harness, Locket of the Iron Solari, and Dead Man's Plate (12 games, 66.7% win rate).
Poppy's toughest matchups as Support are Rell (47.1% win rate over 17 games), Alistar (57.1% win rate over 21 games), and Pyke (66.7% win rate over 15 games).
Poppy posts its best win rates against Pyke (66.7%), Alistar (57.1%), and Rell (47.1%).
Win rate varies with game length: 59.1% in medium-length games (25 to 35 min, 176 games) versus 51.1% in long games (over 35 min).
The most-played rune page uses Aftershock with the Inspiration secondary tree (160 games, 53.8% win rate).
Full Poppy page · League of Legends tier list · All champion guides