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Rell
Guide · Support

Rell Guide

the Iron Maiden
Tank
Support
Tier A Support

Rell, the Iron Maiden, is a tank and support champion. Across our 885 analysed ranked games, Rell is mostly played as Support (100% of its games), with a 52.1% win rate in that role: tier A among Support champions (#6 of 38, ranked by win rate). Rell's damage is mostly magic (72%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).

Updated Oct 10 2026 · Patch 26.22

Average KDA
1.8 / 5.9 / 16.8
ratio 3.1
Damage / min
304
CS / min
1.0
Gold / min
307
Kill participation
63%
Vision / min
2.99

Averages measured over 885 Support games played with Rell, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Rell is an engage tank with two forms: mounted, she dives down knocking enemies up and gains a shield; on foot, she gains defenses, attack speed and range but is slowed. Her passive steals armor and magic resistance, and her ultimate violently pulls in nearby enemies.

The classic engage
Ferromancy: Crash Down W Shattering Strike Q AA AA

When: Your team is ready to follow up.

Ferromancy has you dismount, knocks nearby enemies up and gives you a shield; Shattering Strike stuns along the line.

The joust with an ally
Full Tilt E AA AA Shattering Strike Q

When: An ally is nearby.

Full Tilt gives Rell and the ally rising movement speed, doubled toward enemies; your next attack causes an explosion of magic damage.

See all 3 Rell combos: key order, when to cast them, cooldowns →

Laning phase

Shattering Strike breaks shields and stuns in a line. Your passive gives you bonus magic damage and steals resistances: fight up close.

Common mistakes

Build, runes and summoner spells

The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).

90 games · 66.7%
19 games · 47.4%
17 games · 64.7%

Skill order

Max order : W > E > Q57.1% · 42 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 110 games).

Starting items

Health PotionHealth Potion53.3% · 107 games

First completed items, in order

16 games · 31.2%

Laning phase (averages)

At 10 min: 2929 gold, 13 CS, 2514 XP. At 15 min: 4497 gold, 19 CS, 4060 XP.

Summoner spells

FlashHeal Flash + Heal52.9% · 518 games
FlashIgnite Flash + Ignite51.9% · 287 games
ExhaustFlash Exhaust + Flash47.5% · 80 games

Most-played runes

Aftershock
Aftershock + Inspiration
52.3% · 717 games
Primary tree · Resolve
Shield Bash94%
Bone Plating86%
Unflinching96%
Secondary tree · Inspiration
Cosmic Insight99%
Hextech Flashtraption92%
Shards
Ability haste92%
Movement speed67%
Health71%
Aftershock
Aftershock + Precision
51.8% · 56 games
Primary tree · Resolve
Shield Bash96%
Bone Plating84%
Unflinching95%
Secondary tree · Precision
Triumph100%
Legend: Haste100%
Shards
Ability haste96%
Health scaling89%
Health scaling82%
Glacial Augment
Glacial Augment + Resolve
57.1% · 56 games
Primary tree · Inspiration
Hextech Flashtraption98%
Biscuit Delivery98%
Cosmic Insight100%
Secondary tree · Resolve
Bone Plating86%
Unflinching79%
Shards
Ability haste98%
Health scaling68%
Health scaling70%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Rell's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team57.2% · 264 games
At least 50% of their damage is magic

The item that stands out most is Protoplasm Harness: 64.7% win rate, +7 points versus its usual win rate.

Mostly physical-damage enemy team49.5% · 210 games
Less than 35% of their damage is magic

No item clearly stands out in this situation: the usual build remains the reference.

Balanced enemy team50.1% · 411 games
Mixed physical and magic damage

No item clearly stands out in this situation: the usual build remains the reference.

Counters and matchups

Who counters Rell as Support

Thresh Rell: 45.2%31 games

Thresh has the edge in 55% of the 31 Support duels against Rell. See the Thresh guide.

Lulu Rell: 46.4%28 games

Lulu has the edge in 54% of the 28 Support duels against Rell. See the Lulu guide.

Janna Rell: 46.7%15 games

Janna has the edge in 53% of the 15 Support duels against Rell. See the Janna guide.

Alistar Rell: 46.8%47 games

Alistar has the edge in 53% of the 47 Support duels against Rell. See the Alistar guide.

Pyke Rell: 47.1%17 games

Pyke has the edge in 53% of the 17 Support duels against Rell. See the Pyke guide.

Who Rell is strong against

Leona73.1% · 26 games
Bard70.6% · 17 games
Rakan66.7% · 18 games
Nautilus64.0% · 50 games
Braum62.5% · 16 games

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Rell's matchups.

Rell Support: what our games say

Laning phase against the Support average

MeasureRellSupport averageGap
Gold at 10 min29292918+11
CS at 10 min1314−0
XP at 10 min25142711−197
Gold at 15 min44974507−10
CS at 15 min1920−1
XP at 15 min40604325−265

Measured over 110 Rell games with a timeline; the average covers 51 champions played Support in our ranked games.

Win rate by game length

short under 25 min53.8 %325 games
medium-length 25 to 35 min51.9 %470 games
long over 35 min46.7 %90 games

Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Abilities

Break the Mold
PassiveBreak the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Shattering Strike
QShattering Strike
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ferromancy: Crash Down
WFerromancy: Crash Down
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt
EFull Tilt
Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Magnet Storm
RMagnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Other Support champions to know

Most played

Nautilus49.9 %Lulu51.2 %Thresh50.1 %Nami49.0 %Bard50.9 %Alistar52.8 %Karma45.9 %Leona51.7 %

Strongest (at least 100 games)

Poppy56.9 %Zilean55.0 %Neeko54.9 %Galio54.2 %Brand54.2 %Lux53.6 %Maokai52.7 %LeBlanc52.3 %

Frequently asked questions

What is the best build for Rell?

The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).

Who counters Rell?

Rell's toughest matchups as Support are Thresh (45.2% win rate over 31 games), Lulu (46.4% win rate over 28 games), and Janna (46.7% win rate over 15 games).

What are Rell's best matchups?

Rell posts its best win rates against Leona (73.1%), Bard (70.6%), and Rakan (66.7%).

What game length suits Rell best?

Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).

Which runes should I play on Rell?

The most-played rune page uses Aftershock with the Inspiration secondary tree (717 games, 52.3% win rate).

Full Rell page · League of Legends tier list · All champion guides