Rell, the Iron Maiden, is a tank and support champion. Across our 885 analysed ranked games, Rell is mostly played as Support (100% of its games), with a 52.1% win rate in that role: tier B among Support champions (#23 of 39, ranked by win rate). Rell's damage is mostly magic (72%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).
Averages measured over 885 Support games played with Rell, from our ranked Solo/Duo data collection.
Rell is an engage tank with two forms: mounted, she dives down knocking enemies up and gains a shield; on foot, she gains defenses, attack speed and range but is slowed. Her passive steals armor and magic resistance, and her ultimate violently pulls in nearby enemies.
When: Your team is ready to follow up.
Ferromancy has you dismount, knocks nearby enemies up and gives you a shield; Shattering Strike stuns along the line.
When: An ally is nearby.
Full Tilt gives Rell and the ally rising movement speed, doubled toward enemies; your next attack causes an explosion of magic damage.
When: Enemies are spread around you.
Magnet Storm violently pulls them toward you then keeps pulling them for a brief moment while damaging them: your team can then target them.
Shattering Strike breaks shields and stuns in a line. Your passive gives you bonus magic damage and steals resistances: fight up close.
The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Rell's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Protoplasm Harness: 64.7% win rate, +7 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
No item clearly stands out in this situation: the usual build remains the reference.
Senna has the edge in 67% of the 15 Support duels against Rell. See the Senna guide.
Lulu has the edge in 55% of the 22 Support duels against Rell. See the Lulu guide.
Alistar has the edge in 54% of the 46 Support duels against Rell. See the Alistar guide.
Rakan has the edge in 53% of the 15 Support duels against Rell. See the Rakan guide.
Poppy has the edge in 53% of the 19 Support duels against Rell. See the Poppy guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Rell's matchups.
The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).
Rell's toughest matchups as Support are Senna (33.3% win rate over 15 games), Lulu (45.5% win rate over 22 games), and Alistar (45.6% win rate over 46 games).
Rell posts its best win rates against Nautilus (57.1%), Leona (54.2%), and Bard (54.2%).
Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).
The most-played rune page uses Aftershock with the Inspiration secondary tree (717 games, 52.3% win rate).
Full Rell page · League of Legends tier list · All champion guides