Rell, the Iron Maiden, is a tank and support champion. Across our 885 analysed ranked games, Rell is mostly played as Support (100% of its games), with a 52.1% win rate in that role: tier A among Support champions (#6 of 38, ranked by win rate). Rell's damage is mostly magic (72%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 885 Support games played with Rell, from our ranked Solo/Duo data collection.
Rell is an engage tank with two forms: mounted, she dives down knocking enemies up and gains a shield; on foot, she gains defenses, attack speed and range but is slowed. Her passive steals armor and magic resistance, and her ultimate violently pulls in nearby enemies.
When: Your team is ready to follow up.
Ferromancy has you dismount, knocks nearby enemies up and gives you a shield; Shattering Strike stuns along the line.
When: An ally is nearby.
Full Tilt gives Rell and the ally rising movement speed, doubled toward enemies; your next attack causes an explosion of magic damage.
See all 3 Rell combos: key order, when to cast them, cooldowns →
Shattering Strike breaks shields and stuns in a line. Your passive gives you bonus magic damage and steals resistances: fight up close.
The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 110 games).
At 10 min: 2929 gold, 13 CS, 2514 XP. At 15 min: 4497 gold, 19 CS, 4060 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Rell's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Protoplasm Harness: 64.7% win rate, +7 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
No item clearly stands out in this situation: the usual build remains the reference.
Thresh has the edge in 55% of the 31 Support duels against Rell. See the Thresh guide.
Lulu has the edge in 54% of the 28 Support duels against Rell. See the Lulu guide.
Janna has the edge in 53% of the 15 Support duels against Rell. See the Janna guide.
Alistar has the edge in 53% of the 47 Support duels against Rell. See the Alistar guide.
Pyke has the edge in 53% of the 17 Support duels against Rell. See the Pyke guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Rell's matchups.
| Measure | Rell | Support average | Gap |
|---|---|---|---|
| Gold at 10 min | 2929 | 2918 | +11 |
| CS at 10 min | 13 | 14 | −0 |
| XP at 10 min | 2514 | 2711 | −197 |
| Gold at 15 min | 4497 | 4507 | −10 |
| CS at 15 min | 19 | 20 | −1 |
| XP at 15 min | 4060 | 4325 | −265 |
Measured over 110 Rell games with a timeline; the average covers 51 champions played Support in our ranked games.
Best result: short (under 25 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
The most-played core build is Zeke's Convergence, Knight's Vow, and Locket of the Iron Solari (90 games, 66.7% win rate).
Rell's toughest matchups as Support are Thresh (45.2% win rate over 31 games), Lulu (46.4% win rate over 28 games), and Janna (46.7% win rate over 15 games).
Rell posts its best win rates against Leona (73.1%), Bard (70.6%), and Rakan (66.7%).
Win rate varies with game length: 53.8% in short games (under 25 min, 325 games) versus 46.7% in long games (over 35 min).
The most-played rune page uses Aftershock with the Inspiration secondary tree (717 games, 52.3% win rate).
Full Rell page · League of Legends tier list · All champion guides