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Rell
Combos · Support

Rell combos

the Iron Maiden

3 Rell combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Rell combos

Written guide · based on the official ability texts

The classic engage

Ferromancy: Crash Down W Shattering Strike Q AA AA

When: Your team is ready to follow up.

Ferromancy has you dismount, knocks nearby enemies up and gives you a shield; Shattering Strike stuns along the line.

The joust with an ally

Full Tilt E AA AA Shattering Strike Q

When: An ally is nearby.

Full Tilt gives Rell and the ally rising movement speed, doubled toward enemies; your next attack causes an explosion of magic damage.

The team ultimate

Magnet Storm R Ferromancy: Crash Down W Shattering Strike Q

When: Enemies are spread around you.

Magnet Storm violently pulls them toward you then keeps pulling them for a brief moment while damaging them: your team can then target them.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Shattering Strike 11/10.5/10/9.5/9 50 Mana 600
W · Ferromancy: Crash Down 10 40 Mana 450
E · Full Tilt 14/13/12/11/10 40 Mana 1200
R · Magnet Storm 120/100/80 100 Mana 200
Official ability descriptions
Break the Mold
PassiveBreak the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Shattering Strike
QShattering Strike
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ferromancy: Crash Down
WFerromancy: Crash Down
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt
EFull Tilt
Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Magnet Storm
RMagnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Skill order

Max order: W > E > Q57.1% · 42 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 110 games).

Frequently asked questions

What is Rell's main combo?

The classic engage: W › Q › AA. Your team is ready to follow up. Ferromancy has you dismount, knocks nearby enemies up and gives you a shield; Shattering Strike stuns along the line.

Which ability should I max first on Rell?

The most-played max order is W > E > Q (42 games, 57.1% win rate).

What is the cooldown of Rell's ultimate?

Magnet Storm has a 120/100/80 second cooldown depending on its rank.

Build, runes and counters: full Rell guide · every champion's combos · tier list