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Poppy
Combos · Support

Poppy combos

Keeper of the Hammer

3 Poppy combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Poppy combos

Written guide · based on the official ability texts

The wall stun

Heroic Charge E Hammer Shock Q AA AA

When: An enemy is near a wall.

Heroic Charge knocks the target back; against a wall they are stunned. Hammer Shock slows then explodes.

Anti-dive

Steadfast Presence W Keeper's Verdict R

When: An enemy dashes toward your carry.

Steadfast Presence stops dashes around you: the enemy is slowed and grounded. Keeper's Verdict then knocks the enemy very far away.

Harassment

Hammer Shock Q AA AA AA AA

When: An enemy is in lane.

Hammer Shock deals damage and creates a zone that explodes; your attack then throws the shield.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Hammer Shock 8/7/6/5/4 35/40/45/50/55 Mana 430
W · Steadfast Presence 20/18/16/14/12 50 Mana 400
E · Heroic Charge 14/13/12/11/10 70 Mana 475
R · Keeper's Verdict 140/120/100 100 Mana 500
Official ability descriptions
Iron Ambassador
PassiveIron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Hammer Shock
QHammer Shock
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Steadfast Presence
WSteadfast Presence
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Heroic Charge
EHeroic Charge
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Keeper's Verdict
RKeeper's Verdict
Poppy channels a hammer strike that knocks enemies very far away.

Skill order

Max order: Q > E > W61.1% · 18 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 56 games).

Riot's official tips for playing Poppy

How to play around Poppy's combos

Frequently asked questions

What is Poppy's main combo?

The wall stun: E › Q › AA. An enemy is near a wall. Heroic Charge knocks the target back; against a wall they are stunned. Hammer Shock slows then explodes.

Which ability should I max first on Poppy?

The most-played max order is Q > E > W (18 games, 61.1% win rate).

What is the cooldown of Poppy's ultimate?

Keeper's Verdict has a 140/120/100 second cooldown depending on its rank.

Build, runes and counters: full Poppy guide · every champion's combos · tier list