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Seraphine
Guide · Support

Seraphine Guide

the Starry-Eyed Songstress
Support
Mage
Tier B Support

Seraphine, the Starry-Eyed Songstress, is a support and mage champion. Across our 1176 analysed ranked games, Seraphine is mostly played as Support (78% of its games), and more rarely as ADC (22%), with a 49.1% win rate in that role: tier B among Support champions (#20 of 38, ranked by win rate). Seraphine's damage is mostly magic (86%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).

Updated Oct 10 2026 · Patch 26.21

Average KDA
2.5 / 6.1 / 14.6
ratio 2.8
Damage / min
428
CS / min
1.3
Gold / min
316
Kill participation
56%
Vision / min
2.62

Averages measured over 916 Support games played with Seraphine, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Seraphine is a support mage whose passive makes her cast the chosen basic ability twice every three basic abilities. She protects and heals with Surround Sound, deals area damage with High Note and Beat Drop, and her ultimate charms the enemies it hits with a range that extends with each champion hit.

Harassment
High Note Q Beat Drop E AA AA

When: An enemy is within area range.

High Note deals area damage, Beat Drop hits in a line and restricts their movement, then your attack benefits from the bonus range of your passive.

Protection
Surround Sound W High Note Q Beat Drop E

When: Your allies are under threat.

Surround Sound gives haste and a shield to nearby allies; if you already have a shield, it also heals allies. Place it in the middle of the fight.

See all 3 Seraphine combos: key order, when to cast them, cooldowns →

Laning phase

Cast abilities near your allies: your next basic attack gains range and magic damage. High Note is your main harassment tool, and Beat Drop restricts movement in a line.

Common mistakes

Build, runes and summoner spells

The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).

46 games · 56.5%
33 games · 66.7%
21 games · 57.1%

Skill order

Max order : Q > W > E64.3% · 42 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●
Max order : W > Q > E53.3% · 15 games

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).

Starting items

Health PotionHealth Potion46.8% · 126 games

First completed items, in order

25 games · 52.0%

Laning phase (averages)

At 10 min: 2954 gold, 14 CS, 2840 XP. At 15 min: 4509 gold, 21 CS, 4458 XP.

Summoner spells

FlashHeal Flash + Heal49.4% · 808 games
ExhaustFlash Exhaust + Flash50.6% · 89 games
FlashIgnite Flash + Ignite31.2% · 16 games

Most-played runes

Summon Aery
Summon Aery + Resolve
49.1% · 466 games
Primary tree · Sorcery
Manaflow Band98%
Transcendence99%
Gathering Storm81%
Secondary tree · Resolve
Revitalize99%
Font of Life83%
Shards
Ability haste90%
Adaptive force92%
Health87%
Summon Aery
Summon Aery + Inspiration
49.5% · 198 games
Primary tree · Sorcery
Manaflow Band83%
Transcendence97%
Scorch89%
Secondary tree · Inspiration
Cosmic Insight86%
Magical Footwear63%
Shards
Ability haste65%
Adaptive force89%
Health93%
Arcane Comet
Arcane Comet + Inspiration
49.2% · 128 games
Primary tree · Sorcery
Manaflow Band98%
Transcendence95%
Scorch96%
Secondary tree · Inspiration
Cosmic Insight81%
Biscuit Delivery69%
Shards
Ability haste84%
Adaptive force86%
Health97%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Seraphine's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team48.8% · 281 games
At least 50% of their damage is magic

The item that stands out most is Imperial Mandate: 51.3% win rate, +4 points versus its usual win rate.

Mostly physical-damage enemy team48.7% · 232 games
Less than 35% of their damage is magic

No item clearly stands out in this situation: the usual build remains the reference.

Balanced enemy team49.6% · 403 games
Mixed physical and magic damage

The item that stands out most is Moonstone Renewer: 61.9% win rate, +4 points versus its usual win rate.

Counters and matchups

Who counters Seraphine as Support

Yuumi Seraphine: 26.7%15 games

Yuumi has the edge in 73% of the 15 Support duels against Seraphine. See the Yuumi guide.

Bard Seraphine: 30.0%20 games

Bard has the edge in 70% of the 20 Support duels against Seraphine. See the Bard guide.

Lulu Seraphine: 35.0%40 games

Lulu has the edge in 65% of the 40 Support duels against Seraphine. See the Lulu guide.

Senna Seraphine: 38.9%18 games

Senna has the edge in 61% of the 18 Support duels against Seraphine. See the Senna guide.

Milio Seraphine: 41.4%29 games

Milio has the edge in 59% of the 29 Support duels against Seraphine. See the Milio guide.

Who Seraphine is strong against

Karma70.8% · 24 games
Nami65.5% · 29 games
Soraka56.2% · 16 games
Pyke54.5% · 22 games
Nautilus52.4% · 21 games

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Seraphine's matchups.

Seraphine Support: what our games say

Laning phase against the Support average

MeasureSeraphineSupport averageGap
Gold at 10 min29542918+36
CS at 10 min1414+0
XP at 10 min28402711+129
Gold at 15 min45094507+2
CS at 15 min2120+1
XP at 15 min44584325+134

Measured over 129 Seraphine games with a timeline; the average covers 51 champions played Support in our ranked games.

Win rate by game length

short under 25 min46.4 %261 games
medium-length 25 to 35 min50.0 %520 games
long over 35 min51.1 %135 games

Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Seraphine in another role

RoleGamesWin rateCS/minGold/minMost-built items
ADC26050.4 %7.0426Rylai's Crystal ScepterBlackfire TorchImperial Mandate

Roles where we have at least 40 Seraphine games.

Abilities

Stage Presence
PassiveStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
High Note
QHigh Note
Seraphine deals damage in an area.
Surround Sound
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Beat Drop
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Encore
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Other Support champions to know

Most played

Nautilus49.9 %Lulu51.2 %Thresh50.1 %Nami49.0 %Bard50.9 %Alistar52.8 %Karma45.9 %Leona51.7 %

Strongest (at least 100 games)

Poppy56.9 %Zilean55.0 %Neeko54.9 %Galio54.2 %Brand54.2 %Lux53.6 %Maokai52.7 %LeBlanc52.3 %

Frequently asked questions

What is the best build for Seraphine?

The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).

Who counters Seraphine?

Seraphine's toughest matchups as Support are Yuumi (26.7% win rate over 15 games), Bard (30.0% win rate over 20 games), and Lulu (35.0% win rate over 40 games).

What are Seraphine's best matchups?

Seraphine posts its best win rates against Karma (70.8%), Nami (65.5%), and Soraka (56.2%).

What game length suits Seraphine best?

Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).

Which runes should I play on Seraphine?

The most-played rune page uses Summon Aery with the Resolve secondary tree (466 games, 49.1% win rate).

Full Seraphine page · League of Legends tier list · All champion guides