Seraphine, the Starry-Eyed Songstress, is a support and mage champion. Across our 1176 analysed ranked games, Seraphine is mostly played as Support (78% of its games), and more rarely as ADC (22%), with a 49.1% win rate in that role: tier C among Support champions (#30 of 39, ranked by win rate). Seraphine's damage is mostly magic (86%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).
Averages measured over 916 Support games played with Seraphine, from our ranked Solo/Duo data collection.
Seraphine is a support mage whose passive makes her cast the chosen basic ability twice every three basic abilities. She protects and heals with Surround Sound, deals area damage with High Note and Beat Drop, and her ultimate charms the enemies it hits with a range that extends with each champion hit.
When: An enemy is within area range.
High Note deals area damage, Beat Drop hits in a line and restricts their movement, then your attack benefits from the bonus range of your passive.
When: Your allies are under threat.
Surround Sound gives haste and a shield to nearby allies; if you already have a shield, it also heals allies. Place it in the middle of the fight.
When: Enemies and allies are lined up.
Encore deals damage and charms the enemies hit; its range extends with each champion hit, ally or enemy. Aim to hit as many as possible.
Cast abilities near your allies: your next basic attack gains range and magic damage. High Note is your main harassment tool, and Beat Drop restricts movement in a line.
The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Seraphine's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Imperial Mandate: 51.3% win rate, +4 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Moonstone Renewer: 61.9% win rate, +4 points versus its usual win rate.
Milio has the edge in 65% of the 20 Support duels against Seraphine. See the Milio guide.
Lulu has the edge in 65% of the 48 Support duels against Seraphine. See the Lulu guide.
Bard has the edge in 62% of the 21 Support duels against Seraphine. See the Bard guide.
Thresh has the edge in 59% of the 37 Support duels against Seraphine. See the Thresh guide.
Leona has the edge in 55% of the 22 Support duels against Seraphine. See the Leona guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Seraphine's matchups.
The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).
Seraphine's toughest matchups as Support are Milio (35.0% win rate over 20 games), Lulu (35.4% win rate over 48 games), and Bard (38.1% win rate over 21 games).
Seraphine posts its best win rates against Pyke (64.7%), Nami (61.5%), and Karma (59.3%).
Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).
The most-played rune page uses Summon Aery with the Resolve secondary tree (466 games, 49.1% win rate).
Full Seraphine page · League of Legends tier list · All champion guides