Seraphine, the Starry-Eyed Songstress, is a support and mage champion. Across our 1176 analysed ranked games, Seraphine is mostly played as Support (78% of its games), and more rarely as ADC (22%), with a 49.1% win rate in that role: tier B among Support champions (#20 of 38, ranked by win rate). Seraphine's damage is mostly magic (86%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).
Updated Oct 10 2026 · Patch 26.21
Averages measured over 916 Support games played with Seraphine, from our ranked Solo/Duo data collection.
Seraphine is a support mage whose passive makes her cast the chosen basic ability twice every three basic abilities. She protects and heals with Surround Sound, deals area damage with High Note and Beat Drop, and her ultimate charms the enemies it hits with a range that extends with each champion hit.
When: An enemy is within area range.
High Note deals area damage, Beat Drop hits in a line and restricts their movement, then your attack benefits from the bonus range of your passive.
When: Your allies are under threat.
Surround Sound gives haste and a shield to nearby allies; if you already have a shield, it also heals allies. Place it in the middle of the fight.
See all 3 Seraphine combos: key order, when to cast them, cooldowns →
Cast abilities near your allies: your next basic attack gains range and magic damage. High Note is your main harassment tool, and Beat Drop restricts movement in a line.
The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).
At 10 min: 2954 gold, 14 CS, 2840 XP. At 15 min: 4509 gold, 21 CS, 4458 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Seraphine's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Imperial Mandate: 51.3% win rate, +4 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Moonstone Renewer: 61.9% win rate, +4 points versus its usual win rate.
Yuumi has the edge in 73% of the 15 Support duels against Seraphine. See the Yuumi guide.
Bard has the edge in 70% of the 20 Support duels against Seraphine. See the Bard guide.
Lulu has the edge in 65% of the 40 Support duels against Seraphine. See the Lulu guide.
Senna has the edge in 61% of the 18 Support duels against Seraphine. See the Senna guide.
Milio has the edge in 59% of the 29 Support duels against Seraphine. See the Milio guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Seraphine's matchups.
| Measure | Seraphine | Support average | Gap |
|---|---|---|---|
| Gold at 10 min | 2954 | 2918 | +36 |
| CS at 10 min | 14 | 14 | +0 |
| XP at 10 min | 2840 | 2711 | +129 |
| Gold at 15 min | 4509 | 4507 | +2 |
| CS at 15 min | 21 | 20 | +1 |
| XP at 15 min | 4458 | 4325 | +134 |
Measured over 129 Seraphine games with a timeline; the average covers 51 champions played Support in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
Roles where we have at least 40 Seraphine games.
The most-played core build is Rylai's Crystal Scepter, Moonstone Renewer, and Echoes of Helia (46 games, 56.5% win rate).
Seraphine's toughest matchups as Support are Yuumi (26.7% win rate over 15 games), Bard (30.0% win rate over 20 games), and Lulu (35.0% win rate over 40 games).
Seraphine posts its best win rates against Karma (70.8%), Nami (65.5%), and Soraka (56.2%).
Win rate varies with game length: 51.1% in long games (over 35 min, 135 games) versus 46.4% in short games (under 25 min).
The most-played rune page uses Summon Aery with the Resolve secondary tree (466 games, 49.1% win rate).
Full Seraphine page · League of Legends tier list · All champion guides