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Seraphine
Combos · Support

Seraphine combos

the Starry-Eyed Songstress

3 Seraphine combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Seraphine combos

Written guide · based on the official ability texts

Harassment

High Note Q Beat Drop E AA AA

When: An enemy is within area range.

High Note deals area damage, Beat Drop hits in a line and restricts their movement, then your attack benefits from the bonus range of your passive.

Protection

Surround Sound W High Note Q Beat Drop E

When: Your allies are under threat.

Surround Sound gives haste and a shield to nearby allies; if you already have a shield, it also heals allies. Place it in the middle of the fight.

The chain ultimate

Encore R High Note Q Beat Drop E

When: Enemies and allies are lined up.

Encore deals damage and charms the enemies hit; its range extends with each champion hit, ally or enemy. Aim to hit as many as possible.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · High Note 8/7.5/7/6.5/6 60/70/80/90/100 Mana 900
W · Surround Sound 22 70/75/80/85/90 Mana 800
E · Beat Drop 11 60 Mana 1300
R · Encore 160/140/120 100 Mana —
Official ability descriptions
Stage Presence
PassiveStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
High Note
QHigh Note
Seraphine deals damage in an area.
Surround Sound
WSurround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Beat Drop
EBeat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Encore
REncore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Skill order

Max order: Q > W > E64.3% · 42 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●
Max order: W > Q > E53.3% · 15 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 129 games).

Frequently asked questions

What is Seraphine's main combo?

Harassment: Q › E › AA. An enemy is within area range. High Note deals area damage, Beat Drop hits in a line and restricts their movement, then your attack benefits from the bonus range of your passive.

Which ability should I max first on Seraphine?

The most-played max order is Q > W > E (42 games, 64.3% win rate).

What is the cooldown of Seraphine's ultimate?

Encore has a 160/140/120 second cooldown depending on its rank.

Build, runes and counters: full Seraphine guide · every champion's combos · tier list