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Teamfight Tactics League of Legends
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Karma
Champion

Karma

the Enlightened One
Mage
Support

Lore

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

Abilities

Gathering Fire
PassiveGathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
Inner Flame
QInner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Cooldown : 9/8/7/6/5s Cost : 40/50/60/70/80 Mana Range : 950
Focused Resolve
WFocused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Cooldown : 12s Cost : 50/55/60/65/70 Mana Range : 675
Inspire
EInspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Cooldown : 10/9.5/9/8.5/8s Cost : 60/65/70/75/80 Mana Range : 800
Mantra
RMantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cooldown : 40/38/36/34s Range : 1100

Difficulty profile

Attack
1/10
Defense
7/10
Magic
8/10
Difficulty
5/10

Base stats (level 1)

Health
630
HP regen (/5s)
5.5
Mana
374
Armor
28
Magic resist
30
Attack damage
49
Attack speed
0.625
Movement speed
335
Range
525

Role distribution

Support
4.1% pick
46.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
590 92.2% 47.1%
537 83.9% 46.0%
414 64.7% 46.4%
395 61.7% 47.3%
332 51.9% 46.7%
150 23.4% 47.3%
149 23.3% 49.0%
117 18.3% 43.6%
112 17.5% 41.1%
96 15.0% 57.3%
88 13.8% 50.0%
82 12.8% 48.8%
74 11.6% 43.2%
73 11.4% 49.3%
70 10.9% 45.7%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Summon Aery Resolve Summon Aery — Resolve
320 50.0% 46.9%
Arcane Comet Inspiration Arcane Comet — Inspiration
146 22.8% 43.1%
Arcane Comet Domination Arcane Comet — Domination
56 8.8% 55.4%
Summon Aery Inspiration Summon Aery — Inspiration
50 7.8% 40.0%
Arcane Comet Resolve Arcane Comet — Resolve
38 5.9% 47.4%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Support
ChampionGamesWinrate
52 48.1%
44 45.5%
39 35.9%
28 28.6%
28 35.7%
28 35.7%
24 50.0%
23 69.6%
23 39.1%
19 26.3%
17 35.3%
16 50.0%
15 60.0%
15 26.7%
13 38.5%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.