3 Kassadin combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Kassadin combos
Written guide · based on the official ability texts
The trade
Q›W›AAAA›E
When: An enemy is within range.
Null Sphere deals damage and protects you from magic, Nether Blade empowers your attack and restores mana, Force Pulse damages and slows in a cone after absorbing enough energy.
The engage
R›Q›W›AAAA›R
When: A carry is far away.
Riftwalk teleports you while damaging nearby enemies; each use in a short period increases the mana cost and the damage of the next.
Anti-magic
Q›E
When: An enemy mage casts abilities around you.
Force Pulse draws energy from spells cast near you; your passive reduces the magic damage you take.
Common mistakes
Chaining Riftwalks without mana.
Using Force Pulse without enough energy.
Engaging with no exit: your Riftwalks cost more and more.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Null Sphere
9/8.5/8/7.5/7
60/65/70/75/80 Mana
650
W · Nether Blade
7
1 Mana
1
E · Force Pulse
21/20/19/18/17
60/65/70/75/80 Mana
400
R · Riftwalk
5/3.5/2
40 Mana
500
Official ability descriptions
PassiveVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
QNull Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
RRiftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Skill order
Max order: E > W > Q61.1% · 36 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
●
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E
●
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 67 games).
Riot's official tips for playing Kassadin
Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
How to play around Kassadin's combos
Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Frequently asked questions
What is Kassadin's main combo?
The trade: Q › W › AA › E. An enemy is within range. Null Sphere deals damage and protects you from magic, Nether Blade empowers your attack and restores mana, Force Pulse damages and slows in a cone after absorbing enough energy.
Which ability should I max first on Kassadin?
The most-played max order is E > W > Q (36 games, 61.1% win rate).
What is the cooldown of Kassadin's ultimate?
Riftwalk has a 5/3.5/2 second cooldown depending on its rank.