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Kassadin
Combos · Mid

Kassadin combos

the Void Walker

3 Kassadin combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Kassadin combos

Written guide · based on the official ability texts

The trade

Null Sphere Q Nether Blade W AA AA Force Pulse E

When: An enemy is within range.

Null Sphere deals damage and protects you from magic, Nether Blade empowers your attack and restores mana, Force Pulse damages and slows in a cone after absorbing enough energy.

The engage

Riftwalk R Null Sphere Q Nether Blade W AA AA Riftwalk R

When: A carry is far away.

Riftwalk teleports you while damaging nearby enemies; each use in a short period increases the mana cost and the damage of the next.

Anti-magic

Null Sphere Q Force Pulse E

When: An enemy mage casts abilities around you.

Force Pulse draws energy from spells cast near you; your passive reduces the magic damage you take.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Null Sphere 9/8.5/8/7.5/7 60/65/70/75/80 Mana 650
W · Nether Blade 7 1 Mana 1
E · Force Pulse 21/20/19/18/17 60/65/70/75/80 Mana 400
R · Riftwalk 5/3.5/2 40 Mana 500
Official ability descriptions
Void Stone
PassiveVoid Stone
Kassadin takes reduced magic damage and ignores unit collision.
Null Sphere
QNull Sphere
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Nether Blade
WNether Blade
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Force Pulse
EForce Pulse
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Riftwalk
RRiftwalk
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Skill order

Max order: E > W > Q61.1% · 36 games
123456789101112131415
QQ●●●
WW●●●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 67 games).

Riot's official tips for playing Kassadin

How to play around Kassadin's combos

Frequently asked questions

What is Kassadin's main combo?

The trade: Q › W › AA › E. An enemy is within range. Null Sphere deals damage and protects you from magic, Nether Blade empowers your attack and restores mana, Force Pulse damages and slows in a cone after absorbing enough energy.

Which ability should I max first on Kassadin?

The most-played max order is E > W > Q (36 games, 61.1% win rate).

What is the cooldown of Kassadin's ultimate?

Riftwalk has a 5/3.5/2 second cooldown depending on its rank.

Build, runes and counters: full Kassadin guide · every champion's combos · tier list