3 K'Sante combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
K'Sante combos
Written guide · based on the official ability texts
The trade
Q›Q›AAAA›E
When: An enemy is at short range.
Two Ntofo Strikes make a shockwave that pulls enemies in, Footwork gives you a shield, your attack benefits from your passive's mark.
The engage
W›AAAA›Q
When: An enemy is within dash range.
Path Maker charges your attack and protects you before dashing, knocking back and stunning the enemies.
The ultimate at a wall
R›Q›E›AAAA
When: An enemy is near a wall.
All Out pushes the enemy through the wall then dashes you onto them: switch to All Out form for empowered damage and healing.
Common mistakes
Staying in All Out form without taking advantage of the burst: your defenses are reduced.
Casting the ultimate with no wall nearby.
Ignoring your passive's mark.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Ntofo Strikes
3.5
20 Mana
450
W · Path Maker
14/13/12/11/10
40/45/50/55/60 Mana
600
E · Footwork
10/9.5/9/8.5/8
45/50/55/60/65 Mana
525
R · All Out
120/100/80
100 Mana
250
Official ability descriptions
PassiveDauntless Instinct
K'Sante's Abilities mark targets to take more damage on his next Attack.
When All Out, K'Sante deals more damage with all Attacks and Abilities.
QNtofo Strikes
K'Sante strikes, damaging and slowing enemies in a short line.
On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.
When All Out, cooldown is reduced.
WPath Maker
K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.
When All Out, deals increased damage and no longer knocks back or stuns.
EFootwork
K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.
When All Out, cooldown is reduced and speed is increased.
RAll Out
K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.
Skill order
Max order: Q > W > E60.0% · 45 games
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Max order: Q > E > W54.8% · 31 games
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 87 games).
Riot's official tips for playing K'Sante
Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
How to play around K'Sante's combos
Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Frequently asked questions
What is K'Sante's main combo?
The trade: Q › Q › AA › E. An enemy is at short range. Two Ntofo Strikes make a shockwave that pulls enemies in, Footwork gives you a shield, your attack benefits from your passive's mark.
Which ability should I max first on K'Sante?
The most-played max order is Q > W > E (45 games, 60.0% win rate).
What is the cooldown of K'Sante's ultimate?
All Out has a 120/100/80 second cooldown depending on its rank.