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K'Sante
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K'Sante combos

the Pride of Nazumah

3 K'Sante combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

K'Sante combos

Written guide · based on the official ability texts

The trade

Ntofo Strikes Q Ntofo Strikes Q AA AA Footwork E

When: An enemy is at short range.

Two Ntofo Strikes make a shockwave that pulls enemies in, Footwork gives you a shield, your attack benefits from your passive's mark.

The engage

Path Maker W AA AA Ntofo Strikes Q

When: An enemy is within dash range.

Path Maker charges your attack and protects you before dashing, knocking back and stunning the enemies.

The ultimate at a wall

All Out R Ntofo Strikes Q Footwork E AA AA

When: An enemy is near a wall.

All Out pushes the enemy through the wall then dashes you onto them: switch to All Out form for empowered damage and healing.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Ntofo Strikes 3.5 20 Mana 450
W · Path Maker 14/13/12/11/10 40/45/50/55/60 Mana 600
E · Footwork 10/9.5/9/8.5/8 45/50/55/60/65 Mana 525
R · All Out 120/100/80 100 Mana 250
Official ability descriptions
Dauntless Instinct
PassiveDauntless Instinct
K'Sante's Abilities mark targets to take more damage on his next Attack.

When All Out, K'Sante deals more damage with all Attacks and Abilities.
Ntofo Strikes
QNtofo Strikes
K'Sante strikes, damaging and slowing enemies in a short line.

On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.

When All Out, cooldown is reduced.
Path Maker
WPath Maker
K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.

When All Out, deals increased damage and no longer knocks back or stuns.
Footwork
EFootwork
K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.

When All Out, cooldown is reduced and speed is increased.
All Out
RAll Out
K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.

Skill order

Max order: Q > W > E60.0% · 45 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●
Max order: Q > E > W54.8% · 31 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 87 games).

Riot's official tips for playing K'Sante

How to play around K'Sante's combos

Frequently asked questions

What is K'Sante's main combo?

The trade: Q › Q › AA › E. An enemy is at short range. Two Ntofo Strikes make a shockwave that pulls enemies in, Footwork gives you a shield, your attack benefits from your passive's mark.

Which ability should I max first on K'Sante?

The most-played max order is Q > W > E (45 games, 60.0% win rate).

What is the cooldown of K'Sante's ultimate?

All Out has a 120/100/80 second cooldown depending on its rank.

Build, runes and counters: full K'Sante guide · every champion's combos · tier list