3 Lux combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Lux combos
Written guide · based on the official ability texts
The root combo
Q›E›AAAA
When: An enemy is within range of the binding.
Light Binding roots and damages, Lucent Singularity slows then explodes, and your basic attack ignites the Illumination energy.
The finishing ultimate
Q›R›AAAA
When: Enemies are lined up or weakened.
Final Spark fires a beam that deals damage in its area and triggers your passive: Illumination is refreshed on the targets hit. Finish with an attack.
Protection
W›E
When: Your team is engaged.
Prismatic Barrier shields the allies it touches from damage, Lucent Singularity slows the chasers.
Common mistakes
Casting Light Binding without checking the minions: it stops after two units.
Triggering Lucent Singularity too early: the explosion deals the damage, so let it slow first.
Using the ultimate without checking the trajectory.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Light Binding
10
50 Mana
1175
W · Prismatic Barrier
12/11.5/11/10.5/10
60/65/70/75/80 Mana
1150
E · Lucent Singularity
10/9.5/9/8.5/8
70/80/90/100/110 Mana
1100
R · Final Spark
60/50/40
100 Mana
3340
Official ability descriptions
PassiveIllumination
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
QLight Binding
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
WPrismatic Barrier
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
ELucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
RFinal Spark
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Skill order
Max order: E > Q > W56.5% · 46 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 93 games).
Riot's official tips for playing Lux
Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.
How to play around Lux's combos
Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.
Frequently asked questions
What is Lux's main combo?
The root combo: Q › E › AA. An enemy is within range of the binding. Light Binding roots and damages, Lucent Singularity slows then explodes, and your basic attack ignites the Illumination energy.
Which ability should I max first on Lux?
The most-played max order is E > Q > W (46 games, 56.5% win rate).
What is the cooldown of Lux's ultimate?
Final Spark has a 60/50/40 second cooldown depending on its rank.