3 Nautilus combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Nautilus combos
Written guide · based on the official ability texts
The basic hook
Q›AAAA›E
When: An enemy is within hook range.
Dredge Line pulls you together; your first attack deals bonus damage and briefly roots. Riptide slows and damages to finish.
The team-fight engage
R›W›E
When: The enemy carry is visible.
Depth Charge chases an enemy and knocks them up with a stun, letting your team attack them. Activate Titan's Wrath to withstand the enemy damage.
Protecting an ally
Q›W
When: An enemy dives your carry.
Dredge Line catches the aggressor and cuts them off from their target; Titan's Wrath shields you and damages those who come close.
Common mistakes
Casting Dredge Line without a clear path: a minion can stop it.
Using the ultimate on a non-priority target: warn your team first.
Forgetting the shield from Titan's Wrath before a trade.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Dredge Line
14/13/12/11/10
60 Mana
1150
W · Titan's Wrath
12
60 Mana
350
E · Riptide
7/6.5/6/5.5/5
50/60/70/80/90 Mana
600
R · Depth Charge
120/100/80
100 Mana
825
Official ability descriptions
PassiveStaggering Blow
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
QDredge Line
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
WTitan's Wrath
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
ERiptide
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
RDepth Charge
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Skill order
Max order: Q > W > E61.0% · 82 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
●
●
●
●
●
W
●
●
●
●
●
E
●
●
●
R
●
●
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 185 games).
Riot's official tips for playing Nautilus
While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
How to play around Nautilus's combos
If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
Frequently asked questions
What is Nautilus's main combo?
The basic hook: Q › AA › E. An enemy is within hook range. Dredge Line pulls you together; your first attack deals bonus damage and briefly roots. Riptide slows and damages to finish.
Which ability should I max first on Nautilus?
The most-played max order is Q > W > E (82 games, 61.0% win rate).
What is the cooldown of Nautilus's ultimate?
Depth Charge has a 120/100/80 second cooldown depending on its rank.