3 Rakan combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › R › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy carry is within range.
Grand Entrance dashes you in, knocking up nearby enemies, The Quickness raises your speed and charms the enemies it hits, Gleaming Quill damages.
When: An ally is in danger.
Battle Dance flies you to an allied champion, giving them a shield; recast it at no cost to extend the movement.
When: An enemy is within range.
Gleaming Quill deals magic damage and heals your allies if it hits a champion.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 11/10/9/8/7 | 45 Mana | 850 | |
| 14/13/12/11/10 | 50/60/70/80/90 Mana | 600 | |
| 0 | 40/45/50/55/60 Mana | 650 | |
| 130/110/90 | 100 Mana | 150 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | |||||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 97 games).
The engage: W › R › Q. An enemy carry is within range. Grand Entrance dashes you in, knocking up nearby enemies, The Quickness raises your speed and charms the enemies it hits, Gleaming Quill damages.
The most-played max order is W > E > Q (39 games, 56.4% win rate).
The Quickness has a 130/110/90 second cooldown depending on its rank.
Build, runes and counters: full Rakan guide · every champion's combos · tier list