3 Rammus combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › R. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Rammus combos
Written guide · based on the official ability texts
The engage
Q›E›R
When: An enemy is within roll range.
Powerball rolls toward enemies, dealing damage and slowing; Frenzying Taunt forces the target to attack you; Soaring Slam lands in an area.
Defense
W›E
When: A carry is attacking your team.
Defensive Ball Curl greatly raises armor and magic resistance and reflects damage; Frenzying Taunt forces a champion to fixate on you.
The knock-up combo
Q›R›W
When: Several enemies are grouped.
If Soaring Slam is cast during Powerball, the enemies near the center are knocked into the air.
Common mistakes
Casting Defensive Ball Curl on an enemy who is not attacking with physical damage.
Using Soaring Slam without Powerball active when you can combine them.
Taunting the wrong champion.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Powerball
12/10.5/9/7.5/6
60 Mana
300
W · Defensive Ball Curl
7
40 Mana
300
E · Frenzying Taunt
12
50 Mana
325
R · Soaring Slam
120/105/90
100 Mana
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Official ability descriptions
PassiveSpiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
QPowerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
WDefensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
EFrenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
RSoaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Riot's official tips for playing Rammus
Powerball can be used as an effective escape mechanism.
Using taunt on a champion by your tower can cause the tower to attack your enemy.
Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
How to play around Rammus's combos
Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Frequently asked questions
What is Rammus's main combo?
The engage: Q › E › R. An enemy is within roll range. Powerball rolls toward enemies, dealing damage and slowing; Frenzying Taunt forces the target to attack you; Soaring Slam lands in an area.
What is the cooldown of Rammus's ultimate?
Soaring Slam has a 120/105/90 second cooldown depending on its rank.