3 Sett combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Knuckle Down raises your speed toward enemies and your two attacks deal damage based on max health; Facebreaker stuns if there are enemies on both sides.
When: You have taken a lot of damage.
Haymaker spends all the stored Grit: a shield and an area punch, true damage at the center.
When: A carry is within range.
The Show Stopper lifts an enemy champion into the air before slamming them down, damaging and slowing all nearby enemies on landing.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 9/8/7/6/5 | — | 0 | |
| 18/16.5/15/13.5/12 | — | — | |
| 16/14.5/13/11.5/10 | — | 490 | |
| 120/100/80 | — | 400 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 64 games).
The trade: Q › AA › AA › E. An enemy is within range. Knuckle Down raises your speed toward enemies and your two attacks deal damage based on max health; Facebreaker stuns if there are enemies on both sides.
The most-played max order is Q > W > E (53 games, 49.1% win rate).
The Show Stopper has a 120/100/80 second cooldown depending on its rank.
Build, runes and counters: full Sett guide · every champion's combos · tier list