3 Shaco combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: A carry is isolated.
Deceive makes you invisible and teleports you; the first attack is empowered, a critical strike from behind. Two-Shiv Poison slows and the thrown dagger deals bonus damage under 30% health.
When: An enemy is chasing you.
Jack In The Box terrifies then attacks nearby enemies when triggered; Two-Shiv Poison slows their chase.
When: A close-quarters fight begins.
Hallucinate creates a clone that attacks (reduced damage to turrets); when it dies it explodes, spawning three mini boxes.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 13/12.5/12/11.5/11 | 40 Mana | 400 | |
| 15 | 70/65/60/55/50 Mana | 500 | |
| 8 | 75 Mana | 625 | |
| 100/90/80 | 100 Mana | 200 |
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 113 games).
The backstab assassination: Q › AA › E › W. A carry is isolated. Deceive makes you invisible and teleports you; the first attack is empowered, a critical strike from behind. Two-Shiv Poison slows and the thrown dagger deals bonus damage under 30% health.
The most-played max order is E > Q > W (48 games, 52.1% win rate).
Hallucinate has a 100/90/80 second cooldown depending on its rank.
Build, runes and counters: full Shaco guide · every champion's combos · tier list