3 Soraka combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Starcall deals magic damage, slows and heals you if a champion is hit.
When: An enemy dives your carry.
Equinox creates a zone that silences all enemies, then roots those still in it when it disappears.
When: Your team is low on health.
Astral Infusion heals an ally by sacrificing your health; Wish instantly restores health to all allies and yourself.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 8/7/6/5/4 | 45/50/55/60/65 Mana | 810 | |
| 6/5/4/3/2 | 40/45/50/55/60 Mana | 550 | |
| 20/19/18/17/16 | 70/75/80/85/90 Mana | 925 | |
| 150/135/120 | 100 Mana | — |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 111 games).
Harassment: Q › AA › Q. An enemy is within range. Starcall deals magic damage, slows and heals you if a champion is hit.
The most-played max order is W > Q > E (41 games, 41.5% win rate).
Wish has a 150/135/120 second cooldown depending on its rank.
Build, runes and counters: full Soraka guide · every champion's combos · tier list