3 Thresh combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › E › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is hit by Death Sentence.
Death Sentence binds and pulls the enemy; Flay sends them in the direction of the hit (toward your allies or the turret). Your charged attacks deal more damage if you wait between them.
When: The enemy carry is isolated.
A second activation of Death Sentence pulls you toward the enemy, which positions you to drop The Box around them and their allies. Its walls slow and damage those who break them.
When: Your carry is being dived.
Dark Passage shields nearby allies from damage, and they can click the lantern to dash to you; Flay pushes the aggressors away.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 19/16.5/14/11.5/9 | 70 Mana | 1075 | |
| 21/20/19/18/17 | 50/55/60/65/70 Mana | 950 | |
| 13/12.25/11.5/10.75/10 | 60/65/70/75/80 Mana | 500 | |
| 120/100/80 | 100 Mana | 450 |
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 211 games).
The hook and the flay: Q › E › AA. An enemy is hit by Death Sentence. Death Sentence binds and pulls the enemy; Flay sends them in the direction of the hit (toward your allies or the turret). Your charged attacks deal more damage if you wait between them.
The most-played max order is Q > E > W (75 games, 60.0% win rate).
The Box has a 120/100/80 second cooldown depending on its rank.
Build, runes and counters: full Thresh guide · every champion's combos · tier list