3 Urgot combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Urgot combos
Written guide · based on the official ability texts
The trade
Q›W›AAAA›E
When: An enemy is within range.
Corrosive Charge slows, Purge unloads on the marked enemy, your attacks trigger Echoing Flames, Disdain gives you a shield.
The execution
R›R›W
When: A champion is low.
Fear Beyond Death fires a drill that impales the first champion hit: below a certain health threshold, you can execute them.
The charge
E›W›Q
When: You want to close in.
Disdain dashes you while giving you a shield and tramples the enemies on your path (except champions); if it hits a champion, it knocks them out of your way.
Common mistakes
Using the ultimate without the execution threshold reached.
Casting Purge without a prior slow.
Forgetting that Disdain stops on a champion.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Corrosive Charge
10/9.5/9/8.5/8
70 Mana
800
W · Purge
12/9/6/3/0
40/30/20/10/0 Mana
490
E · Disdain
16/15.5/15/14.5/14
60/70/80/90/100 Mana
475
R · Fear Beyond Death
100/85/70
100 Mana
2500
Official ability descriptions
PassiveEchoing Flames
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
QCorrosive Charge
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
WPurge
Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
EDisdain
Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
RFear Beyond Death
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Skill order
Max order: W > Q > E56.7% · 30 games
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Max order: W > E > Q62.5% · 16 games
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 47 games).
Riot's official tips for playing Urgot
Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.
How to play around Urgot's combos
Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.
Frequently asked questions
What is Urgot's main combo?
The trade: Q › W › AA › E. An enemy is within range. Corrosive Charge slows, Purge unloads on the marked enemy, your attacks trigger Echoing Flames, Disdain gives you a shield.
Which ability should I max first on Urgot?
The most-played max order is W > Q > E (30 games, 56.7% win rate).
What is the cooldown of Urgot's ultimate?
Fear Beyond Death has a 100/85/70 second cooldown depending on its rank.