3 Xerath combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within range.
Arcanopulse deals damage in a line, Eye of Destruction slows (more in the center), Shocking Orb stuns and damages.
When: An enemy dives you.
Shocking Orb stuns first, then Eye of Destruction and Arcanopulse do the damage.
When: Enemies are visible at long range.
Rite of the Arcane roots you to fire several barrages: cast it when you are protected.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 9/8/7/6/5 | 80/90/100/110/120 Mana | 750 | |
| 14/13/12/11/10 | 80/90/100/110/120 Mana | 1000 | |
| 13/12.5/12/11.5/11 | 60/65/70/75/80 Mana | 1050 | |
| 130/115/100 | 100 Mana | 5000 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | ● | ● | |||||||||||
| ● | ● | ● | |||||||||||||
| ● | ● |
The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 61 games).
Harassment: Q › W › E. An enemy is within range. Arcanopulse deals damage in a line, Eye of Destruction slows (more in the center), Shocking Orb stuns and damages.
The most-played max order is Q > W > E (56 games, 42.9% win rate).
Rite of the Arcane has a 130/115/100 second cooldown depending on its rank.
Build, runes and counters: full Xerath guide · every champion's combos · tier list