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Yone
Combos · Mid

Yone combos

the Unforgotten

3 Yone combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › Q › W. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Yone combos

Written guide · based on the official ability texts

The lane trade

Mortal Steel Q AA AA Mortal Steel Q Spirit Cleave W

When: You want to trade without spending Soul Unbound.

Two Mortal Steels close together trigger the dash and the knock-up; slip an attack in between to benefit from his passive, then Spirit Cleave for the shield.

The spirit engage

Soul Unbound E Mortal Steel Q AA AA Spirit Cleave W Soul Unbound E

When: An enemy is in range and you want to maximize the repeated damage.

Leave your body with Soul Unbound, deal as much damage as possible while you are a spirit, then recast it: part of that damage is repeated. The combo has to fit within its limited duration, so start it in range.

The team-fight combo

Mortal Steel Q Mortal Steel Q Fate Sealed R Mortal Steel Q Spirit Cleave W

When: Several enemies are lined up.

Knock a target up with the tornado, then Fate Sealed teleports you behind the last champion hit on the line and pulls every enemy hit toward you. Finish with Mortal Steel and Spirit Cleave to take advantage of the clumping.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Mortal Steel 4 — 450
W · Spirit Cleave 14 — 700
E · Soul Unbound 22/19/16/13/10 — —
R · Fate Sealed 120/100/80 — 1000
Official ability descriptions
Way of the Hunter
PassiveWay of the Hunter
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Mortal Steel
QMortal Steel
Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Spirit Cleave
WSpirit Cleave
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
Soul Unbound
ESoul Unbound
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
Fate Sealed
RFate Sealed
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.

Skill order

Max order: Q > E > W50.3% · 145 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 171 games).

Frequently asked questions

What is Yone's main combo?

The lane trade: Q › AA › Q › W. You want to trade without spending Soul Unbound. Two Mortal Steels close together trigger the dash and the knock-up; slip an attack in between to benefit from his passive, then Spirit Cleave for the shield.

Which ability should I max first on Yone?

The most-played max order is Q > E > W (145 games, 50.3% win rate).

What is the cooldown of Yone's ultimate?

Fate Sealed has a 120/100/80 second cooldown depending on its rank.

Build, runes and counters: full Yone guide · every champion's combos · tier list