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Yuumi
Combos · Support

Yuumi combos

the Magical Cat

3 Yuumi combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Yuumi combos

Written guide · based on the official ability texts

Harassment

Prowling Projectile Q You and Me! W Zoomies E

When: An enemy is within projectile range.

Prowling Projectile slows and damages (stronger if the projectile flew 1.35 s); while attached, you can steer it with your cursor; Zoomies gives your ally a shield and speeds.

Protection

You and Me! W Zoomies E Final Chapter R

When: Your carry is threatened.

You and Me! puts you safely on your ally, Zoomies protects them, and Final Chapter heals your allies while channeling.

The team fight

Final Chapter R You and Me! W Zoomies E

When: A fight begins.

Final Chapter channels five waves that damage enemies and heal allies; during it, you can move, attach and cast Zoomies.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Prowling Projectile 6.5 50/55/60/65/70/75 Mana —
W · You and Me! 0 — —
E · Zoomies 10 80/90/100/110/120 Mana —
R · Final Chapter 120/110/100 100 Mana 1100
Official ability descriptions
Feline Friendship
PassiveFeline Friendship
Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to.

While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.
Prowling Projectile
QProwling Projectile
Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.

While Attached, the missile can be controlled with your cursor for a brief period.
You and Me!
WYou and Me!
Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
Zoomies
EZoomies
Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
Final Chapter
RFinal Chapter
Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.

Skill order

Max order: Q > E > W46.2% · 26 games
123456789101112131415
QQ●●●●●●
WW●●
EE●●●●●
RR●●
Max order: E > Q > W52.0% · 25 games
123456789101112131415
QQ●●●●●●
WW●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 82 games).

Frequently asked questions

What is Yuumi's main combo?

Harassment: Q › W › E. An enemy is within projectile range. Prowling Projectile slows and damages (stronger if the projectile flew 1.35 s); while attached, you can steer it with your cursor; Zoomies gives your ally a shield and speeds.

Which ability should I max first on Yuumi?

The most-played max order is Q > E > W (26 games, 46.2% win rate).

What is the cooldown of Yuumi's ultimate?

Final Chapter has a 120/110/100 second cooldown depending on its rank.

Build, runes and counters: full Yuumi guide · every champion's combos · tier list