3 Yuumi combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
When: An enemy is within projectile range.
Prowling Projectile slows and damages (stronger if the projectile flew 1.35 s); while attached, you can steer it with your cursor; Zoomies gives your ally a shield and speeds.
When: Your carry is threatened.
You and Me! puts you safely on your ally, Zoomies protects them, and Final Chapter heals your allies while channeling.
When: A fight begins.
Final Chapter channels five waves that damage enemies and heal allies; during it, you can move, attach and cast Zoomies.
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
| Ability | Cooldown (s) | Cost | Range |
|---|---|---|---|
| 6.5 | 50/55/60/65/70/75 Mana | — | |
| 0 | — | — | |
| 10 | 80/90/100/110/120 Mana | — | |
| 120/110/100 | 100 Mana | 1100 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 82 games).
Harassment: Q › W › E. An enemy is within projectile range. Prowling Projectile slows and damages (stronger if the projectile flew 1.35 s); while attached, you can steer it with your cursor; Zoomies gives your ally a shield and speeds.
The most-played max order is Q > E > W (26 games, 46.2% win rate).
Final Chapter has a 120/110/100 second cooldown depending on its rank.
Build, runes and counters: full Yuumi guide · every champion's combos · tier list