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Ziggs
Combos · ADC

Ziggs combos

the Hexplosives Expert

3 Ziggs combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › AA › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Ziggs combos

Written guide · based on the official ability texts

Harassment

Bouncing Bomb Q AA AA Hexplosive Minefield E

When: An enemy is within range.

Bouncing Bomb deals damage, your attack benefits from the passive bonus, Hexplosive Minefield slows.

The exit

Satchel Charge W Hexplosive Minefield E

When: An enemy dives you.

Satchel Charge knocks back the enemies and you (no damage to you); place mines behind you to slow.

The siege ultimate

Mega Inferno Bomb R Bouncing Bomb Q Satchel Charge W

When: Enemies are grouped or a turret is vulnerable.

Mega Inferno Bomb is thrown from very far away: more damage in the main impact zone; use Satchel Charge to destroy vulnerable turrets.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Bouncing Bomb 6/5.5/5/4.5/4 50/55/60/65/70 Mana 850
W · Satchel Charge 20/18/16/14/12 80 Mana 1000
E · Hexplosive Minefield 16 70/80/90/100/110 Mana 900
R · Mega Inferno Bomb 120/95/70 100 Mana 5000
Official ability descriptions
Short Fuse
PassiveShort Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb
QBouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge
WSatchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Hexplosive Minefield
EHexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Mega Inferno Bomb
RMega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Skill order

Max order: Q > E > W46.2% · 39 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 57 games).

Riot's official tips for playing Ziggs

How to play around Ziggs's combos

Frequently asked questions

What is Ziggs's main combo?

Harassment: Q › AA › E. An enemy is within range. Bouncing Bomb deals damage, your attack benefits from the passive bonus, Hexplosive Minefield slows.

Which ability should I max first on Ziggs?

The most-played max order is Q > E > W (39 games, 46.2% win rate).

What is the cooldown of Ziggs's ultimate?

Mega Inferno Bomb has a 120/95/70 second cooldown depending on its rank.

Build, runes and counters: full Ziggs guide · every champion's combos · tier list