BrokenMeta.gg
Teamfight Tactics League of Legends
FR EN
Ziggs
Guide · ADC

Ziggs Guide

the Hexplosives Expert
Mage
Tier C ADC

Ziggs, the Hexplosives Expert, is a mage champion of medium difficulty. Across our 381 analysed ranked games, Ziggs is mostly played as ADC (79% of its games), and more rarely in Mid (21%), with a 47.0% win rate in that role: tier C among ADC champions (#33 of 36, ranked by win rate). Ziggs's damage is mostly magic (95%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 54.5% in short games (under 25 min, 101 games) versus 41.4% in long games (over 35 min).

Average KDA
5.4 / 5.7 / 8.0
ratio 2.3
Damage / min
938
CS / min
7.9
Gold / min
459
Kill participation
44%
Vision / min
0.66

Averages measured over 302 ADC games played with Ziggs, from our ranked Solo/Duo data collection.

Combos and how to play

Written guide · based on the official ability texts

Ziggs is a siege mage-marksman: his attacks regularly deal bonus magic damage, and his abilities reduce that delay. Bouncing Bomb damages, Satchel Charge knocks back (and destroys vulnerable turrets), Hexplosive Minefield slows, and Mega Inferno Bomb is thrown from very far away.

Harassment
Bouncing Bomb Q AA AA Hexplosive Minefield E

When: An enemy is within range.

Bouncing Bomb deals damage, your attack benefits from the passive bonus, Hexplosive Minefield slows.

The exit
Satchel Charge W Hexplosive Minefield E

When: An enemy dives you.

Satchel Charge knocks back the enemies and you (no damage to you); place mines behind you to slow.

The siege ultimate
Mega Inferno Bomb R Bouncing Bomb Q Satchel Charge W

When: Enemies are grouped or a turret is vulnerable.

Mega Inferno Bomb is thrown from very far away: more damage in the main impact zone; use Satchel Charge to destroy vulnerable turrets.

Laning phase

Chain ability then attack to benefit from your passive. Satchel Charge knocks you back without damaging you: use it to reposition.

Common mistakes

Riot's official tips for playing Ziggs

Build, runes and summoner spells

The most-played core build is Rabadon's Deathcap, Shadowflame, and Luden's Echo (90 games, 48.9% win rate).

90 games · 48.9%
48 games · 50.0%
33 games · 48.5%

Summoner spells

FlashTeleport Flash + Teleport45.8% · 286 games

Most-played runes

Arcane Comet
Arcane Comet + Inspiration
50.3% · 159 games
Primary tree · Sorcery
Manaflow Band100%
Transcendence99%
Scorch93%
Secondary tree · Inspiration
Magical Footwear48%
Cash Back48%
Shards
Adaptive force87%
Adaptive force98%
Health scaling57%
Arcane Comet
Arcane Comet + Precision
41.4% · 116 games
Primary tree · Sorcery
Manaflow Band99%
Transcendence96%
Scorch90%
Secondary tree · Precision
Presence of Mind77%
Coup de Grace55%
Shards
Adaptive force84%
Adaptive force99%
Health scaling66%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Ziggs's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team41.0% · 83 games
At least 50% of their damage is magic

The item that stands out most is Blackfire Torch: 53.8% win rate, +10 points versus its usual win rate.

Mostly physical-damage enemy team53.9% · 76 games
Less than 35% of their damage is magic

The item that stands out most is Rabadon's Deathcap: 57.7% win rate, +10 points versus its usual win rate.

Balanced enemy team46.9% · 143 games
Mixed physical and magic damage
Luden's Echo 51.8% ▲
Blackfire Torch 30.0% ▼

The item that stands out most is Luden's Echo: 51.8% win rate, +4 points versus its usual win rate.

Counters and matchups

How to play against Ziggs

Riot's official tips.

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Ziggs's matchups.

Abilities

Short Fuse
PassiveShort Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb
QBouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge
WSatchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Hexplosive Minefield
EHexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Mega Inferno Bomb
RMega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Frequently asked questions

What is the best build for Ziggs?

The most-played core build is Rabadon's Deathcap, Shadowflame, and Luden's Echo (90 games, 48.9% win rate).

What game length suits Ziggs best?

Win rate varies with game length: 54.5% in short games (under 25 min, 101 games) versus 41.4% in long games (over 35 min).

Which runes should I play on Ziggs?

The most-played rune page uses Arcane Comet with the Inspiration secondary tree (159 games, 50.3% win rate).

Full Ziggs page · League of Legends tier list · All champion guides