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Teamfight Tactics League of Legends
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Ziggs
Champion

Ziggs

the Hexplosives Expert
Mage

Lore

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Abilities

Short Fuse
PassiveShort Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb
QBouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
Cooldown : 6/5.5/5/4.5/4s Cost : 50/55/60/65/70 Mana Range : 850
Satchel Charge
WSatchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Cooldown : 20/18/16/14/12s Cost : 80 Mana Range : 1000
Hexplosive Minefield
EHexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Cooldown : 16s Cost : 70/80/90/100/110 Mana Range : 900
Mega Inferno Bomb
RMega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Cooldown : 120/95/70s Cost : 100 Mana Range : 5000

Difficulty profile

Attack
2/10
Defense
4/10
Magic
9/10
Difficulty
4/10

Base stats (level 1)

Health
606
HP regen (/5s)
6.5
Mana
480
Armor
21
Magic resist
30
Attack damage
55
Attack speed
0.656
Movement speed
325
Range
550

Role distribution

ADC
1.2% pick
48.6% WR
Mid
0.3% pick
46.7% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
173 75.9% 50.3%
158 69.3% 49.4%
150 65.8% 48.7%
123 53.9% 49.6%
93 40.8% 49.5%
78 34.2% 65.4%
61 26.8% 45.9%
46 20.2% 39.1%
44 19.3% 50.0%
41 18.0% 61.0%
39 17.1% 51.3%
32 14.0% 50.0%
31 13.6% 38.7%
31 13.6% 45.2%
29 12.7% 34.5%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Arcane Comet Inspiration Arcane Comet — Inspiration
115 50.4% 47.0%
Arcane Comet Precision Arcane Comet — Precision
84 36.8% 45.2%
First Strike Sorcery First Strike — Sorcery
18 7.9% 61.1%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ADC
ChampionGamesWinrate
13 7.7%
13 38.5%
10 70.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.