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Teamfight Tactics League of Legends
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Nautilus
Champion

Nautilus

the Titan of the Depths
Tank
Support

Lore

A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.

Abilities

Staggering Blow
PassiveStaggering Blow
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Dredge Line
QDredge Line
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
Cooldown : 14/13/12/11/10s Cost : 60 Mana Range : 1150
Titan's Wrath
WTitan's Wrath
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Cooldown : 12s Cost : 60 Mana Range : 350
Riptide
ERiptide
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Cooldown : 7/6.5/6/5.5/5s Cost : 50/60/70/80/90 Mana Range : 600
Depth Charge
RDepth Charge
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Cooldown : 120/100/80s Cost : 100 Mana Range : 825

Difficulty profile

Attack
4/10
Defense
6/10
Magic
6/10
Difficulty
6/10

Base stats (level 1)

Health
646
HP regen (/5s)
8.5
Mana
400
Armor
39
Magic resist
32
Attack damage
58
Attack speed
0.706
Movement speed
325
Range
175

Role distribution

Support
6.0% pick
49.8% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
871 95.7% 49.9%
702 77.1% 49.9%
542 59.6% 48.9%
427 46.9% 49.4%
370 40.7% 55.7%
296 32.5% 50.7%
294 32.3% 49.7%
189 20.8% 51.3%
169 18.6% 43.8%
168 18.5% 52.4%
158 17.4% 54.4%
152 16.7% 45.4%
133 14.6% 50.4%
124 13.6% 51.6%
105 11.5% 41.9%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Aftershock Inspiration Aftershock — Inspiration
669 73.5% 50.8%
Aftershock Precision Aftershock — Precision
122 13.4% 45.1%
Glacial Augment Resolve Glacial Augment — Resolve
67 7.4% 55.2%
Aftershock Domination Aftershock — Domination
24 2.6% 45.8%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Support
ChampionGamesWinrate
61 41.0%
52 51.9%
52 51.9%
51 47.1%
37 51.3%
36 44.4%
31 38.7%
31 45.2%
30 43.3%
28 60.7%
28 64.3%
27 44.4%
27 55.6%
25 40.0%
24 41.7%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.