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Rammus
Champion

Rammus

the Armordillo
Tank
Full Rammus guideCombos, build, counters and items by enemy team →

Lore

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Abilities

Spiked Shell
PassiveSpiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Powerball
QPowerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Cooldown : 12/10.5/9/7.5/6s Cost : 60 Mana Range : 300
Defensive Ball Curl
WDefensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Cooldown : 7s Cost : 40 Mana Range : 300
Frenzying Taunt
EFrenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
Cooldown : 12s Cost : 50 Mana Range : 325
Soaring Slam
RSoaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Cooldown : 120/105/90s Cost : 100 Mana Range : 25000

Difficulty profile

Attack
4/10
Defense
10/10
Magic
5/10
Difficulty
5/10

Base stats (level 1)

Health
645
HP regen (/5s)
8.0
Mana
310
Armor
35
Magic resist
32
Attack damage
65
Attack speed
0.700
Movement speed
335
Range
125

Role distribution

Jungle
0.9% pick
52.0% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
142 89.3% 52.1%
110 69.2% 49.1%
81 50.9% 51.8%
52 32.7% 59.6%
49 30.8% 59.2%
47 29.6% 57.5%
41 25.8% 46.3%
40 25.2% 52.5%
29 18.2% 51.7%
29 18.2% 41.4%
28 17.6% 67.9%
25 15.7% 44.0%
24 15.1% 45.8%
24 15.1% 41.7%
22 13.8% 36.4%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Aftershock Precision Aftershock — Precision
117 73.6% 53.0%
Aftershock Sorcery Aftershock — Sorcery
37 23.3% 48.6%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 13 38.5%
See all counters →