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Shaco
Champion

Shaco

the Demon Jester
Assassin
Full Shaco guideCombos, build, counters and items by enemy team →

Lore

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.

Abilities

Backstab
PassiveBackstab
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Deceive
QDeceive
Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
Cooldown : 13/12.5/12/11.5/11s Cost : 40 Mana Range : 400
Jack In The Box
WJack In The Box
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Cooldown : 15s Cost : 70/65/60/55/50 Mana Range : 500
Two-Shiv Poison
ETwo-Shiv Poison
Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
Cooldown : 8s Cost : 75 Mana Range : 625
Hallucinate
RHallucinate
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
Cooldown : 100/90/80s Cost : 100 Mana Range : 200

Difficulty profile

Attack
8/10
Defense
4/10
Magic
6/10
Difficulty
9/10

Base stats (level 1)

Health
630
HP regen (/5s)
8.5
Mana
297
Armor
30
Magic resist
32
Attack damage
63
Attack speed
0.694
Movement speed
345
Range
125

Role distribution

Jungle
2.4% pick
50.6% WR
Support
0.4% pick
40.0% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
390 83.2% 47.7%
193 41.1% 45.6%
167 35.6% 49.7%
158 33.7% 46.2%
133 28.4% 50.4%
111 23.7% 51.3%
109 23.2% 52.3%
106 22.6% 48.1%
92 19.6% 47.8%
86 18.3% 45.4%
83 17.7% 55.4%
80 17.1% 47.5%
68 14.5% 51.5%
66 14.1% 50.0%
65 13.9% 53.8%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Hail of Blades Precision Hail of Blades — Precision
136 29.0% 47.8%
Arcane Comet Precision Arcane Comet — Precision
122 26.0% 53.3%
Hail of Blades Inspiration Hail of Blades — Inspiration
69 14.7% 53.6%
Hail of Blades Sorcery Hail of Blades — Sorcery
36 7.7% 55.6%
Dark Harvest Sorcery Dark Harvest — Sorcery
30 6.4% 50.0%
Dark Harvest Precision Dark Harvest — Precision
21 4.5% 38.1%
Deathfire Touch Precision Deathfire Touch — Precision
19 4.0% 47.4%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

ChampionRoleGamesWinrate
Jungle 23 60.9%
Jungle 22 50.0%
Jungle 21 57.1%
See all counters →