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Teamfight Tactics League of Legends
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Vex
Champion

Vex

the Gloomist
Mage

Lore

In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.

Abilities

Doom 'n Gloom
PassiveDoom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Mistral Bolt
QMistral Bolt
Launch a damaging missile that accelerates mid-flight.
Cooldown : 8/7/6/5/4s Cost : 45/50/55/60/65 Mana Range : 1200
Personal Space
WPersonal Space
Gain a shield and damage nearby enemies.
Cooldown : 16/15/14/13/12s Cost : 75 Mana Range : 475
Looming Darkness
ELooming Darkness
Summon a damaging and slowing zone that applies Gloom to enemies.
Cooldown : 12s Cost : 70/80/90/100/110 Mana Range : 800
Shadow Surge
RShadow Surge
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Cooldown : 140/120/100s Cost : 100 Mana Range : 2000/2500/3000

Difficulty profile

Attack
0/10
Defense
0/10
Magic
0/10
Difficulty
0/10

Base stats (level 1)

Health
590
HP regen (/5s)
6.5
Mana
490
Armor
23
Magic resist
28
Attack damage
54
Attack speed
0.669
Movement speed
335
Range
550

Role distribution

Mid
1.3% pick
51.3% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
165 77.8% 52.1%
164 77.4% 52.4%
127 59.9% 52.8%
89 42.0% 52.8%
86 40.6% 51.2%
79 37.3% 50.6%
76 35.9% 43.4%
73 34.4% 52.0%
63 29.7% 57.1%
58 27.4% 65.5%
46 21.7% 50.0%
42 19.8% 54.8%
40 18.9% 52.5%
29 13.7% 37.9%
20 9.4% 50.0%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Electrocute Sorcery Electrocute — Sorcery
150 70.8% 49.3%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
12 66.7%
12 58.3%
10 50.0%
10 50.0%
10 60.0%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.