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Teamfight Tactics League of Legends
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Yasuo
Champion

Yasuo

the Unforgiven
Fighter
Assassin

Lore

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

Abilities

Way of the Wanderer
PassiveWay of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Steel Tempest
QSteel Tempest
Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.
Cooldown : 4s Range : 475
Wind Wall
WWind Wall
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Cooldown : 25/23/21/19/17s Range : 400
Sweeping Blade
ESweeping Blade
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.
Cooldown : 0.5/0.4/0.3/0.2/0.1s Range : 475
Last Breath
RLast Breath
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Cooldown : 70/50/30s Range : 1400

Difficulty profile

Attack
8/10
Defense
4/10
Magic
4/10
Difficulty
10/10

Base stats (level 1)

Health
590
HP regen (/5s)
6.5
Flow
100
Armor
32
Magic resist
32
Attack damage
60
Attack speed
0.697
Movement speed
345
Range
175

Role distribution

Mid
3.9% pick
49.6% WR
Top
1.8% pick
53.6% WR
ADC
1.2% pick
52.7% WR

Real pick rate (among Gold-to-Challenger ranked games collected on EUW/NA/BR/KR) and real win rate, from a still-modest sample -- not yet at the scale of this site's TFT comp tracker. A role without enough observed games doesn't show up here.

Most built items

ItemGamesPick rateWinrate
662 62.7% 53.0%
510 48.3% 47.2%
482 45.7% 49.0%
451 42.8% 51.7%
430 40.8% 54.9%
419 39.7% 54.6%
406 38.5% 53.0%
312 29.6% 50.0%
227 21.5% 56.4%
218 20.7% 54.6%
179 17.0% 42.5%
169 16.0% 57.4%
168 15.9% 58.3%
138 13.1% 52.9%
134 12.7% 46.3%

Real pick rate and win rate among collected games, all roles combined.

Most played runes

RunesGamesPick rateWinrate
Lethal Tempo Resolve Lethal Tempo — Resolve
872 82.7% 51.9%
Fleet Footwork Resolve Fleet Footwork — Resolve
93 8.8% 45.2%
Grasp of the Undying Precision Grasp of the Undying — Precision
33 3.1% 57.6%

Real pick rate and win rate for each keystone + secondary tree combo, among collected games.

Lane matchups

Mid
ChampionGamesWinrate
33 51.5%
30 56.7%
30 26.7%
27 37.0%
26 46.2%
17 58.8%
17 29.4%
17 47.1%
16 50.0%
16 25.0%
16 43.8%
16 50.0%
15 26.7%
14 50.0%
14 35.7%
Top
ChampionGamesWinrate
23 60.9%
14 42.9%
12 41.7%
12 58.3%
10 80.0%
10 70.0%
ADC
ChampionGamesWinrate
16 37.5%
15 53.3%
15 86.7%
13 46.2%
12 33.3%

Real win rate against each lane opponent seen in the collected games -- an opponent not listed doesn't have enough observed games yet.