This comp was Tier C in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Brawler
5/6
Blossom
3/5
Invoker
2/3
Spellweaver
2/4
Elderwood
2/3
Sprykin
2/3
Riftbeast
2/3
Coven
1/3
Vanguard
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.23 |
|
4.94 |
|
5.47 |
|
4.78 |
|
4.88 |
|
4.50 |
|
5.50 |
|
4.50 |
|
4.33 |
|
4.00 |
Seen on the TOP ladders
NA
CookiesOP#NA1
CHALLENGER
686 LP
1
BR
Nobunarga#Oda
GRANDMASTER
277 LP
1
BR
koke#four
GRANDMASTER
513 LP
5
EUW
Vomendeth#EUWW
CHALLENGER
932 LP
6
Matchups vs
Board variants
Baseline
3% of games
5.57 avg placement
2% of games
3.25 avg placement
2% of games
4.50 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.