Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.85 |
|
3.24 |
|
4.58 |
|
4.74 |
|
4.96 |
|
3.79 |
|
3.00 |
|
4.12 |
|
5.31 |
|
4.71 |
| Combo | Avg placement |
|
4.33 |
|
3.17 |
| Combo | Avg placement |
|
5.27 |
|
4.56 |
Seen on the TOP ladders
EUW
M TFT#TFT1
MASTER
205 LP
1
NA
PoTFT#THAI
MASTER
169 LP
1
NA
rety#0530
MASTER
149 LP
1
BR
JosneyQT#1308
MASTER
18 LP
1
KR
빈 틈#123
CHALLENGER
645 LP
1
KR
Kanata#TFT
GRANDMASTER
399 LP
1
KR
록 달#0908
GRANDMASTER
232 LP
1
KR
록 달#0908
GRANDMASTER
232 LP
1
KR
록 달#0908
GRANDMASTER
232 LP
1
EUW
ViggoZe#EUW
CHALLENGER
929 LP
2
EUW
Rayan Cherki#PAWS
MASTER
274 LP
2
EUW
Climber#2137
MASTER
174 LP
2
EUW
Joe#25061
MASTER
171 LP
2
EUW
ImpetuousPanda#TFT
MASTER
159 LP
2
BR
Bapzera#BR4
CHALLENGER
1129 LP
2
BR
Mecmeno#AMOR
GRANDMASTER
537 LP
2
KR
Soos#7777
GRANDMASTER
313 LP
2
KR
차 차#1107
GRANDMASTER
219 LP
2
EUW
br0ken99#HR1
GRANDMASTER
423 LP
3
EUW
MOUZ Kubixon#0752
GRANDMASTER
403 LP
3
Matchups vs
Board variants
Baseline
7% of games
6.37 avg placement
4% of games
3.30 avg placement
3% of games
4.88 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
+2 units (11 total)
Gromp + Taric
1.89 avg placement · 9 games
Mama Beak + Sivir
3.00 avg placement · 2 games
Ashe + Gromp
2.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Riftbeast Murkwolf
7 units
53 games · 4.75 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.