This comp was Tier C in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Elderwood
3/5
Sprykin
3/5
Invoker
2/3
Vanguard
2/4
Brawler
2/4
Spellweaver
2/4
Blackthorn
1/2
Riftbeast
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
5.14 |
|
4.83 |
|
6.00 |
|
6.75 |
|
4.00 |
|
6.67 |
|
3.50 |
|
4.50 |
|
5.00 |
|
4.00 |
| Combo | Avg placement |
|
4.88 |
|
4.20 |
|
5.00 |
|
5.00 |
|
4.75 |
|
5.50 |
|
7.00 |
|
4.00 |
|
5.33 |
|
6.50 |
Seen on the TOP ladders
KR
빈 틈#123
CHALLENGER
907 LP
4
EUW
JustJohnny#tft
CHALLENGER
865 LP
8
Matchups vs
Board variants
Baseline
27% of games
5.16 avg placement
11% of games
7.25 avg placement
6% of games
5.56 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 7 units
5.16 avg placement · 38 games
+1 unit (8 total)
Alune
3.00 avg placement · 2 games
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.