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WoW: ForeverWoW: Forever Teamfight TacticsTFT League of LegendsLoL
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HM
TFT Set 18

Juggernaut Ahri= 0.27

Level 9
Placement
4.73
Top 4
45%
Contest.
75

This comp was Tier B in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.

Full composition

Yorick
ProtectorsVowEvenshroudWarmogsArmor
Rakan
EmblemBlossomEmblemSpellweaverBloodthirster
Scuttlecrab
EmblemPrimal
Vi
Ahri
JeweledGauntletSpearOfShojinRabadonsDeathcap
Amumu
Sett
EmblemJuggernaut
Maokai
Ashe

Traits

Juggernaut Juggernaut 6
Blossom Blossom 4/5
Old Growth Old Growth 1
Hunter Hunter 1/2
Primal Primal 1/2
Inferno Inferno 1/2
Vanguard Vanguard 1/2
Brawler Brawler 1/2
Riftbeast Riftbeast 1/3
Fae Fae 1/2
Spellweaver Spellweaver 1/2
Summoner Summoner 1/2

Item combos — main carries (top 10)

Yorick
Yorick
ComboAvg placement
EvenshroudProtectorsVowWarmogsArmor
7.00
GargoyleStoneplateProtectorsVowSpiritVisage
3.00
DragonsClawSteadfastHeartWarmogsArmor
5.00
DragonsClawIonicSparkSteraksGage
4.00
Ahri
Ahri
ComboAvg placement
JeweledGauntletRabadonsDeathcapSpearOfShojin
3.93
JeweledGauntletSpearOfShojinStrikersFlail
4.67
ArchangelsStaffJeweledGauntletSpearOfShojin
6.00
ArchangelsStaffArchangelsStaffJeweledGauntlet
2.00
JeweledGauntletSpearOfShojinVoidStaff
6.00
BlueBuffJeweledGauntletRabadonsDeathcap
6.50
JeweledGauntletNashorsToothStrikersFlail
1.00
EmblemInvokerJeweledGauntletSpearOfShojin
6.00
EmblemJuggernautJeweledGauntletSpearOfShojin
7.00
HextechGunbladeNashorsToothRabadonsDeathcap
7.00

Seen on the TOP ladders

KR 오타쿠#aaa CHALLENGER 1327 LP 3
EUW xus0o#2c2w CHALLENGER 1138 LP 7

Matchups vs

vs FloraFatalis Azir 5 encounters 60%
vs Riftbeast Pebbles 5 encounters 60%

Board variants

AhriAluneAmumuRakanScuttlecrabSejuaniViYorick
Baseline
2% of games 7.00 avg placement
AhriAluneAmumuDianaGnarMaokaiRakanSettYorick
ScuttlecrabSejuaniVi
→
DianaGnarMaokaiSett
2% of games 4.00 avg placement
AhriAluneAmumuAsheKennenMaokaiSivirViYorick
RakanScuttlecrabSejuani
→
AsheKennenMaokaiSivir
2% of games 1.50 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.

Board add-ons (9th/10th unit)

Base board — 9 units Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.

Augment path

Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.