This comp was Tier A in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.
Full composition
Traits
Juggernaut
7
Summoner
3
Old Growth
1
Thornmaiden
1
Solar
1/3
Primal
1/2
Inferno
1/2
Vanguard
1/2
Blackthorn
1/2
Executioner
1/2
Riftbeast
1/3
Fae
1/2
Blossom
1/3
Item combos — main carries (top 10)
| Combo | Avg placement |
|
3.50 |
|
3.00 |
|
5.00 |
|
1.00 |
|
3.00 |
|
3.00 |
|
3.50 |
|
3.00 |
|
6.00 |
|
2.50 |
Seen on the TOP ladders
KR
Carpe Diem#0124
CHALLENGER
1324 LP
1
BR
lucas#0222
CHALLENGER
717 LP
2
EUW
Jigoa#xdd
CHALLENGER
786 LP
4
BR
Bapzera#BR4
CHALLENGER
1936 LP
4
NA
douyin搜擎苍电竞#2345
CHALLENGER
1007 LP
6
NA
Ashemoo#XDD
CHALLENGER
755 LP
6
NA
Notrth#6968
CHALLENGER
647 LP
6
Matchups vs
Board variants
Baseline
12% of games
6.08 avg placement
9% of games
5.22 avg placement
3% of games
2.33 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
4.50 avg placement · 2 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.