Full composition
Item combos — main carries (top 10)
| Combo | Avg placement |
|
4.36 |
|
4.24 |
|
4.12 |
|
4.75 |
|
3.50 |
|
5.00 |
|
3.75 |
|
4.12 |
|
4.17 |
|
5.20 |
| Combo | Avg placement |
|
2.25 |
|
3.17 |
|
2.83 |
|
3.40 |
|
3.40 |
|
5.40 |
|
4.00 |
|
2.50 |
Seen on the TOP ladders
EUW
whyyoumadpro#EUW
CHALLENGER
1053 LP
1
EUW
SLY Voltariux#EUW
GRANDMASTER
336 LP
1
NA
Nik#0283
GRANDMASTER
366 LP
1
NA
DeadlyCO2#NA1
MASTER
161 LP
1
EUW
Nuryy7#EUW
GRANDMASTER
336 LP
2
NA
corduroy#euhh
MASTER
110 LP
2
BR
FOUR Bala#FOUR
MASTER
92 LP
2
BR
Подпольность#Nihil
MASTER
82 LP
2
KR
MidnightChess#TFT
GRANDMASTER
382 LP
2
EUW
Brising#SNG
GRANDMASTER
217 LP
3
NA
Darth Nub#NA2
MASTER
103 LP
3
BR
FOUR Bala#FOUR
MASTER
92 LP
3
BR
Dklein#GUILD
MASTER
40 LP
3
NA
PoTFT#THAI
MASTER
169 LP
4
NA
techzz#brrr
MASTER
131 LP
4
KR
ich bin bin#kr3
GRANDMASTER
377 LP
4
NA
Angerine#UwU
MASTER
158 LP
5
BR
Lionel Messi#BeTo
MASTER
87 LP
5
BR
Corinthians#TFT
MASTER
20 LP
5
EUW
KlicorneN#4444
GRANDMASTER
304 LP
6
Matchups vs
Board variants
Baseline
19% of games
5.06 avg placement
6% of games
5.17 avg placement
4% of games
5.25 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
8.00 avg placement · 2 games
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Caustic Karma
8 units
2 games · 4.00 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.