Full composition
Traits
Juggernaut
2/4
Inferno
2/3
Vanguard
2/4
Bounty Seeker
1
Old Growth
1
Attuned
1
Rival
1/2
Apex Predator
1
Emerald Aspect
1
Riftbeast
2/3
Invoker
1/2
Executioner
1/2
Lunar
1/2
Spellweaver
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
2.00 |
|
1.00 |
| Combo | Avg placement |
|
2.00 |
|
1.00 |
|
2.00 |
|
2.00 |
|
1.00 |
Seen on the TOP ladders
No leaderboard player has played this comp in the last 10 observed games.
Matchups vs
Board variants
Baseline
27% of games
2.00 avg placement
27% of games
1.00 avg placement
18% of games
2.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Incomplete attempts grouped here
Rival Sentinel
8 units
2 games · 3.00 avg placement
These comps share a strict subset of the units above (never an extra one) — likely attempts at this same comp, stopped partway rather than distinct archetypes.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.