Full composition
Traits
Sprykin
4/5
Fae
3/4
Hunter
2/3
Primal
2/4
Juggernaut
2/4
Brawler
2/4
Defender
2/4
Rival
1/2
Elderwood
1/3
Vanguard
1/2
Item combos — main carries (top 10)
| Combo | Avg placement |
|
6.00 |
|
4.67 |
|
2.00 |
|
2.00 |
|
2.00 |
|
1.50 |
|
2.00 |
|
1.00 |
|
1.00 |
| Combo | Avg placement |
|
2.00 |
|
5.00 |
| Combo | Avg placement |
|
1.75 |
|
1.67 |
|
2.67 |
|
7.00 |
|
5.00 |
|
1.00 |
|
1.00 |
|
1.00 |
|
5.00 |
|
4.00 |
Seen on the TOP ladders
EUW
M8 Jedusor#12345
GRANDMASTER
365 LP
2
EUW
Lallana#1300
CHALLENGER
553 LP
3
EUW
SG TroxLaCrocs#euww
MASTER
274 LP
3
EUW
yatora1#wawa
GRANDMASTER
334 LP
4
EUW
MKOI Dalesom#EUW2
MASTER
264 LP
7
Matchups vs
Board variants
Baseline
9% of games
5.75 avg placement
7% of games
2.00 avg placement
7% of games
2.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.
Board add-ons (9th/10th unit)
Base board — 9 units
Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.
Augment path
Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.