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HM
TFT Set 18

Slayer Warwick Reroll= 0.18

Level 8
Placement
5.04
Top 4
44%
Contest.
80

This comp was Tier C in a previous refresh (last seen Sep 14), but doesn't get enough recent games to stay actively ranked this cycle. Kept here for reference.

Full composition

Akali
ThiefsGlovesHandOfJusticeSteraksGage
Camille
SteraksGageThiefsGlovesBloodthirster
Rek'Sai
EmblemSlayer
Warwick
TitansResolveSpearOfShojinSteraksGage
Murkwolf
Diana
Krug
EmblemSlayer
Brambleback
Malphite

Traits

Ravager Ravager 5/6
Blackthorn Blackthorn 3/4
Brawler Brawler 2/4
Monolith Monolith 1
Riftbeast Riftbeast 2/3
Adaptor Adaptor 1/2
Coven Coven 1/3
Inferno Inferno 1/2
Vanguard Vanguard 1/2
Lunar Lunar 1/2

Item combos — main carries (top 10)

Camille
Camille
ComboAvg placement
BloodthirsterSteraksGageTitansResolve
4.00
InfinityEdgeMorellonomiconThiefsGloves
4.50
Warwick
Warwick
ComboAvg placement
SpearOfShojinSteraksGageTitansResolve
5.20
BloodthirsterGuinsoosRagebladeTitansResolve
4.60
HandOfJusticeSteraksGageTitansResolve
5.60
BloodthirsterSteraksGageTitansResolve
3.00
BloodthirsterSpearOfShojinTitansResolve
3.67
BloodthirsterHandOfJusticeTitansResolve
5.67
DeathbladeSpearOfShojinTitansResolve
6.00
GuinsoosRagebladeQuicksilverSpearOfShojin
5.00
EdgeOfNightGiantSlayerHandOfJustice
5.50
EdgeOfNightGuinsoosRagebladeTitansResolve
5.00

Seen on the TOP ladders

KR Nodme#111 CHALLENGER 824 LP 1

Matchups vs

vs Caustic Aphelios 8 encounters 25%
vs Caustic Nidalee 8 encounters 38%
vs Riftbeast Pebbles 7 encounters 14%
vs Juggernaut Zyra 7 encounters 0%
vs Summoner Zyra 6 encounters 100%
vs FloraFatalis Azir 6 encounters 33%

Board variants

AzirBramblebackDianaKrugMurkwolfRek'SaiWarwick
Baseline
4% of games 6.33 avg placement
AkaliBramblebackCamilleDianaMalphiteMurkwolfSentinelWarwick
AzirKrugRek'Sai
→
AkaliCamilleMalphiteSentinel
3% of games 4.00 avg placement
AkaliBramblebackCamilleDianaKrugMurkwolfRek'SaiWarwick
Azir
→
AkaliCamille
2% of games 3.00 avg placement
Real versions of this comp's final board: which exact group of champions shows up together, how often, and the average placement of those games. Not a game-by-game history (Riot only exposes the end-of-game board, never how it got there): a comparison of builds, not a timeline.

Board add-ons (9th/10th unit)

Base board — 9 units Not enough games with exactly this board, no add-ons
Not enough games with an extra unit for a reliable signal.
The main board above stops at 9 units: reaching a 10th slot needs level 10, which on its own already correlates strongly with a good placement. Below, the average placement of games with this base board plus one or two extra units, shown as a correlation to interpret, not a causal recommendation.

Augment path

Data unavailable. Riot's API doesn't populate the augments field for this set — verified directly on the collected sample (the "augments" field doesn't even appear in the response, across 23,000+ real participants checked). The field does exist in the official schema and worked on older sets, so this probably isn't permanent — this section will activate automatically as soon as it fills in again.