3 Aurelion Sol combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is Q › W › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Aurelion Sol combos
Written guide · based on the official ability texts
Harassment
Q›W›Q
When: An enemy is within range.
Breath of Light channels and deals increasing damage; Astral Flight lifts you and Breath of Light has no cooldown or maximum channel duration.
The execution zone
E›R›Q
When: Several enemies are grouped.
Singularity slowly pulls enemies toward its center, which executes those under a certain percentage of max health; Falling Star stuns.
The Skies Descend
W›R›E
When: You have enough stardust.
Collecting enough stardust turns the next Falling Star into The Skies Descend: a bigger zone, more damage, a knock-up and a shockwave.
Common mistakes
Channeling without a target: Breath of Light only adds damage on an enemy.
Neglecting stardust.
Using Astral Flight without preparing your next ability.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Breath of Light
3
30/35/40/45/50 Mana per second
750
W · Astral Flight
22/20/18/16/14
50/55/60/65/70 Mana
1500
E · Singularity
12
90 Mana
750
R · Falling Star / The Skies Descend
120/110/100
100 Mana
1250
Official ability descriptions
PassiveCosmic Creator
Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.
QBreath of Light
Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
WAstral Flight
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.
Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.
Stardust increases Astral Flight's maximum range.
ESingularity
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
RFalling Star / The Skies Descend
Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.
The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
Frequently asked questions
What is Aurelion Sol's main combo?
Harassment: Q › W › Q. An enemy is within range. Breath of Light channels and deals increasing damage; Astral Flight lifts you and Breath of Light has no cooldown or maximum channel duration.
What is the cooldown of Aurelion Sol's ultimate?
Falling Star / The Skies Descend has a 120/110/100 second cooldown depending on its rank.