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Azir
Combos · Mid

Azir combos

the Emperor of the Sands

3 Azir combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is W › AA › Q. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Azir combos

Written guide · based on the official ability texts

Harassment

Arise! W AA AA Conquering Sands Q

When: An enemy is within range.

Arise! summons a soldier that attacks in your place; Conquering Sands sends all the soldiers over an area: they damage and slow for 1 second.

The engage

Arise! W Shifting Sands E Conquering Sands Q Emperor's Divide R

When: A carry is within range.

Shifting Sands gives you a shield and dashes you to a soldier; if it hits a champion, a new soldier is prepared and the dash stops; Emperor's Divide pushes back.

Defense

Emperor's Divide R Shifting Sands E

When: An enemy dives.

Emperor's Divide summons a wall of soldiers that charge forward, pushing back and damaging the enemies.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · Conquering Sands 14/12/10/8/6 70/80/90/100/110 Mana 740
W · Arise! 1.5 40/35/30/25/20 Mana 525
E · Shifting Sands 22/20.5/19/17.5/16 60 Mana 1100
R · Emperor's Divide 120/105/90 100 Mana 250
Official ability descriptions
Shurima's Legacy
PassiveShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
QConquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
WArise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Shifting Sands
EShifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
REmperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Skill order

Max order: W > Q > E57.5% · 40 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 45 games).

Riot's official tips for playing Azir

How to play around Azir's combos

Frequently asked questions

What is Azir's main combo?

Harassment: W › AA › Q. An enemy is within range. Arise! summons a soldier that attacks in your place; Conquering Sands sends all the soldiers over an area: they damage and slow for 1 second.

Which ability should I max first on Azir?

The most-played max order is W > Q > E (40 games, 57.5% win rate).

What is the cooldown of Azir's ultimate?

Emperor's Divide has a 120/105/90 second cooldown depending on its rank.

Build, runes and counters: full Azir guide · every champion's combos · tier list