Azir, the Emperor of the Sands, is a mage and marksman champion that is demanding to master. Across our 286 analysed ranked games, Azir is mostly played in Mid (100% of its games), with a 49.3% win rate in that role: tier C among Mid champions (#41 of 42, ranked by win rate). Azir's damage is mostly magic (95%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).
Updated Oct 10 2026 · Patch 26.22
Averages measured over 286 Mid games played with Azir, from our ranked Solo/Duo data collection.
Azir is a sand-soldier mage: Arise! summons a soldier that attacks in his place, and the soldier's attacks deal magic damage along a line. Conquering Sands sends all the soldiers, Shifting Sands dashes him to a soldier, and Emperor's Divide pushes enemies back. His passive lets him summon the Sun Disc from the ruins of turrets.
When: An enemy is within range.
Arise! summons a soldier that attacks in your place; Conquering Sands sends all the soldiers over an area: they damage and slow for 1 second.
When: A carry is within range.
Shifting Sands gives you a shield and dashes you to a soldier; if it hits a champion, a new soldier is prepared and the dash stops; Emperor's Divide pushes back.
See all 3 Azir combos: key order, when to cast them, cooldowns →
Place your soldiers so they hit your target; they replace your attack against targets in their range. Shifting Sands dashes you to a soldier.
The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 45 games).
At 10 min: 3528 gold, 81 CS, 4963 XP. At 15 min: 5500 gold, 122 CS, 7536 XP.
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Azir's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
The item that stands out most is Shadowflame: 60.0% win rate, +4 points versus its usual win rate.
The item that stands out most is Rabadon's Deathcap: 67.7% win rate, +9 points versus its usual win rate.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed.
| Measure | Azir | Mid average | Gap |
|---|---|---|---|
| Gold at 10 min | 3528 | 3783 | −256 |
| CS at 10 min | 81 | 77 | +4 |
| XP at 10 min | 4963 | 4838 | +124 |
| Gold at 15 min | 5500 | 5945 | −445 |
| CS at 15 min | 122 | 117 | +5 |
| XP at 15 min | 7536 | 7477 | +58 |
Measured over 45 Azir games with a timeline; the average covers 72 champions played Mid in our ranked games.
Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.
The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).
Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).
The most-played rune page uses Lethal Tempo with the Sorcery secondary tree (69 games, 50.7% win rate).
Full Azir page · League of Legends tier list · All champion guides