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Azir
Guide · Mid

Azir Guide

the Emperor of the Sands
Mage
Marksman
Tier C Mid

Azir, the Emperor of the Sands, is a mage and marksman champion that is demanding to master. Across our 286 analysed ranked games, Azir is mostly played in Mid (100% of its games), with a 49.3% win rate in that role: tier C among Mid champions (#41 of 42, ranked by win rate). Azir's damage is mostly magic (95%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).

Updated Oct 10 2026 · Patch 26.22

Average KDA
5.9 / 6.2 / 5.7
ratio 1.9
Damage / min
897
CS / min
8.0
Gold / min
427
Kill participation
39%
Vision / min
0.74

Averages measured over 286 Mid games played with Azir, from our ranked Solo/Duo data collection.

How to play and combo preview

Written guide · based on the official ability texts

Azir is a sand-soldier mage: Arise! summons a soldier that attacks in his place, and the soldier's attacks deal magic damage along a line. Conquering Sands sends all the soldiers, Shifting Sands dashes him to a soldier, and Emperor's Divide pushes enemies back. His passive lets him summon the Sun Disc from the ruins of turrets.

Harassment
Arise! W AA AA Conquering Sands Q

When: An enemy is within range.

Arise! summons a soldier that attacks in your place; Conquering Sands sends all the soldiers over an area: they damage and slow for 1 second.

The engage
Arise! W Shifting Sands E Conquering Sands Q Emperor's Divide R

When: A carry is within range.

Shifting Sands gives you a shield and dashes you to a soldier; if it hits a champion, a new soldier is prepared and the dash stops; Emperor's Divide pushes back.

See all 3 Azir combos: key order, when to cast them, cooldowns →

Laning phase

Place your soldiers so they hit your target; they replace your attack against targets in their range. Shifting Sands dashes you to a soldier.

Common mistakes

Riot's official tips for playing Azir

Build, runes and summoner spells

The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).

50 games · 54.0%
34 games · 55.9%
23 games · 47.8%

Skill order

Max order : W > Q > E57.5% · 40 games
123456789101112131415
QQ●●●●●
WW●●●●●
EE●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 45 games).

Starting items

First completed items, in order

22 games · 59.1%

Laning phase (averages)

At 10 min: 3528 gold, 81 CS, 4963 XP. At 15 min: 5500 gold, 122 CS, 7536 XP.

Boots

Spellslinger's Shoes51.6% · 219 games
Chainlaced Crushers52.9% · 34 games
Armored Advance50.0% · 16 games

Summoner spells

FlashTeleport Flash + Teleport47.6% · 233 games
FlashIgnite Flash + Ignite50.0% · 34 games

Most-played runes

Lethal Tempo
Lethal Tempo + Sorcery
50.7% · 69 games
Primary tree · Precision
Presence of Mind96%
Legend: Alacrity97%
Cut Down87%
Secondary tree · Sorcery
Gathering Storm65%
Manaflow Band52%
Shards
Attack speed100%
Adaptive force86%
Health scaling91%
Press the Attack
Press the Attack + Sorcery
54.0% · 63 games
Primary tree · Precision
Presence of Mind67%
Legend: Alacrity97%
Cut Down84%
Secondary tree · Sorcery
Scorch67%
Manaflow Band64%
Shards
Attack speed100%
Adaptive force64%
Health scaling60%
Press the Attack
Press the Attack + Resolve
41.1% · 56 games
Primary tree · Precision
Presence of Mind96%
Legend: Alacrity98%
Cut Down93%
Secondary tree · Resolve
Bone Plating95%
Overgrowth91%
Shards
Attack speed100%
Adaptive force95%
Health scaling66%

For each row, the most picked rune among the games played with this page (share of games in brackets).

Which items to build against the enemy team?

We sort every game by the enemy team's damage. These are Azir's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.

Mostly magic-damage enemy team48.3% · 89 games
At least 50% of their damage is magic

No item clearly stands out in this situation: the usual build remains the reference.

Mostly physical-damage enemy team52.3% · 65 games
Less than 35% of their damage is magic

The item that stands out most is Shadowflame: 60.0% win rate, +4 points versus its usual win rate.

Balanced enemy team48.5% · 132 games
Mixed physical and magic damage

The item that stands out most is Rabadon's Deathcap: 67.7% win rate, +9 points versus its usual win rate.

Counters and matchups

How to play against Azir

Riot's official tips.

Win rates measured over direct same-role duels; only matchups with more than 15 games are listed.

Azir Mid: what our games say

Laning phase against the Mid average

MeasureAzirMid averageGap
Gold at 10 min35283783−256
CS at 10 min8177+4
XP at 10 min49634838+124
Gold at 15 min55005945−445
CS at 15 min122117+5
XP at 15 min75367477+58

Measured over 45 Azir games with a timeline; the average covers 72 champions played Mid in our ranked games.

Win rate by game length

short under 25 min47.8 %90 games
medium-length 25 to 35 min45.5 %145 games
long over 35 min62.7 %51 games

Best result: long (over 35 min). Only groups of at least 30 games are shown. A gap of several points shows the phase where the champion is the most reliable.

Abilities

Shurima's Legacy
PassiveShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
QConquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
WArise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Shifting Sands
EShifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
REmperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Other Mid champions to know

Most played

Syndra53.0 %Viktor48.9 %Ahri50.4 %Yone49.8 %Locke50.8 %Yasuo48.9 %Zed51.8 %Sylas48.5 %

Strongest (at least 100 games)

Vel'Koz54.3 %Kassadin54.0 %Twisted Fate54.0 %Lux53.0 %Diana52.9 %Katarina52.6 %Anivia52.3 %Aurelion Sol52.1 %

Frequently asked questions

What is the best build for Azir?

The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).

What game length suits Azir best?

Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).

Which runes should I play on Azir?

The most-played rune page uses Lethal Tempo with the Sorcery secondary tree (69 games, 50.7% win rate).

Full Azir page · League of Legends tier list · All champion guides