Azir, the Emperor of the Sands, is a mage and marksman champion that is demanding to master. Across our 286 analysed ranked games, Azir is mostly played in Mid (100% of its games), with a 49.3% win rate in that role: tier C among Mid champions (#40 of 42, ranked by win rate). Azir's damage is mostly magic (95%): magic resistance items are therefore effective against this champion. Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).
Average KDA
5.9 / 6.2 / 5.7
ratio 1.9
Damage / min
897
CS / min
8.0
Gold / min
427
Kill participation
39%
Vision / min
0.74
Averages measured over 286 Mid games played with Azir, from our ranked Solo/Duo data collection.
Combos and how to play
Written guide · based on the official ability texts
Azir is a sand-soldier mage: Arise! summons a soldier that attacks in his place, and the soldier's attacks deal magic damage along a line. Conquering Sands sends all the soldiers, Shifting Sands dashes him to a soldier, and Emperor's Divide pushes enemies back. His passive lets him summon the Sun Disc from the ruins of turrets.
Harassment
W›AAAA›Q
When: An enemy is within range.
Arise! summons a soldier that attacks in your place; Conquering Sands sends all the soldiers over an area: they damage and slow for 1 second.
The engage
W›E›Q›R
When: A carry is within range.
Shifting Sands gives you a shield and dashes you to a soldier; if it hits a champion, a new soldier is prepared and the dash stops; Emperor's Divide pushes back.
Defense
R›E
When: An enemy dives.
Emperor's Divide summons a wall of soldiers that charge forward, pushing back and damaging the enemies.
Laning phase
Place your soldiers so they hit your target; they replace your attack against targets in their range. Shifting Sands dashes you to a soldier.
Common mistakes
Not placing soldiers before attacking.
Casting Shifting Sands with no soldier nearby.
Using the ultimate with no direction.
Riot's official tips for playing Azir
Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
Be a bird!
Build, runes and summoner spells
The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).
For each row, the most picked rune among the games played with this page (share of games in brackets).
Which items to build against the enemy team?
We sort every game by the enemy team's damage. These are Azir's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Rabadon's Deathcap: 67.7% win rate, +9 points versus its usual win rate.
Counters and matchups
How to play against Azir
Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
Try to think of Sand Soldiers as fire. Don't stand in the fire.
Riot's official tips.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Azir's matchups.
Abilities
PassiveShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
QConquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
WArise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
EShifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
REmperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Frequently asked questions
What is the best build for Azir?
The most-played core build is Rabadon's Deathcap, Nashor's Tooth, and Shadowflame (50 games, 54.0% win rate), usually with Spellslinger's Shoes (51.6% over 219 games).
What game length suits Azir best?
Win rate varies with game length: 62.7% in long games (over 35 min, 51 games) versus 45.5% in medium-length games (25 to 35 min).
Which runes should I play on Azir?
The most-played rune page uses Lethal Tempo with the Sorcery secondary tree (69 games, 50.7% win rate).