3 Fizz combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is R › W › Q › E. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Fizz combos
Written guide · based on the official ability texts
The burst
R›W›Q›E
When: A carry is within range.
Chum the Waters slows the target and makes a shark surge up, knocking them up and pushing nearby enemies back; follow with Seastone Trident, Urchin Strike and Playful / Trickster.
The trade
W›AAAA›Q
When: An enemy is within range.
Seastone Trident makes them bleed and empowers your attacks; Urchin Strike makes you dash through the target while dealing magic damage.
The dodge
E›E
When: An enemy casts a decisive ability.
Playful / Trickster makes you untargetable; from that position, you can slam the ground or leap again.
Common mistakes
Casting the ultimate without checking the fish's trajectory.
Using Playful / Trickster with no need: its cooldown is long early on.
Not using the pass-through of units to reposition.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · Urchin Strike
8/7.5/7/6.5/6
50 Mana
550
W · Seastone Trident
7/6/5/4/3
30/40/50/60/70 Mana
600
E · Playful / Trickster
16/14/12/10/8
75/80/85/90/95 Mana
400
R · Chum the Waters
120/100/80
100 Mana
1300
Official ability descriptions
PassiveNimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
QUrchin Strike
Fizz dashes through his target, dealing magic damage and applying on hit effects.
WSeastone Trident
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
EPlayful / Trickster
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
RChum the Waters
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Skill order
Max order: E > W > Q51.8% · 56 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 70 games).
Riot's official tips for playing Fizz
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
How to play around Fizz's combos
Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Frequently asked questions
What is Fizz's main combo?
The burst: R › W › Q › E. A carry is within range. Chum the Waters slows the target and makes a shark surge up, knocking them up and pushing nearby enemies back; follow with Seastone Trident, Urchin Strike and Playful / Trickster.
Which ability should I max first on Fizz?
The most-played max order is E > W > Q (56 games, 51.8% win rate).
What is the cooldown of Fizz's ultimate?
Chum the Waters has a 120/100/80 second cooldown depending on its rank.