Fizz, the Tidal Trickster, is an assassin and fighter champion of medium difficulty. Across our 625 analysed ranked games, Fizz is mostly played in Mid (80% of its games), and more rarely in the Jungle (13%), with a 50.8% win rate in that role: tier A among Mid champions (#13 of 42, ranked by win rate). Fizz's damage is mostly magic (79%): magic resistance items are therefore effective against this champion. Win rate stays steady whatever the game length (49.6% to 52.5%): a reliable pick in every phase of the game.
Averages measured over 500 Mid games played with Fizz, from our ranked Solo/Duo data collection.
Fizz is a nimble assassin: he passes through units and benefits from a flat damage reduction against all sources. Urchin Strike makes him dash through his target, Seastone Trident adds a bleed, Playful / Trickster makes him untargetable, and Chum the Waters throws a fish that attracts a shark.
When: A carry is within range.
Chum the Waters slows the target and makes a shark surge up, knocking them up and pushing nearby enemies back; follow with Seastone Trident, Urchin Strike and Playful / Trickster.
When: An enemy is within range.
Seastone Trident makes them bleed and empowers your attacks; Urchin Strike makes you dash through the target while dealing magic damage.
When: An enemy casts a decisive ability.
Playful / Trickster makes you untargetable; from that position, you can slam the ground or leap again.
Attack with Seastone Trident for the bleed and the empowered damage. Keep Playful / Trickster to avoid a decisive ability.
The most-played core build is Rabadon's Deathcap, Lich Bane, and Zhonya's Hourglass (113 games, 59.3% win rate), usually with Spellslinger's Shoes (51.9% over 266 games).
For each row, the most picked rune among the games played with this page (share of games in brackets).
We sort every game by the enemy team's damage. These are Fizz's completed items and their win rate in each situation; "▲" marks an item that does at least 3 points better than its usual win rate.
The item that stands out most is Zhonya's Hourglass: 64.1% win rate, +11 points versus its usual win rate.
No item clearly stands out in this situation: the usual build remains the reference.
No item clearly stands out in this situation: the usual build remains the reference.
Syndra has the edge in 59% of the 17 Mid duels against Fizz. See the Syndra guide.
Yasuo has the edge in 38% of the 16 Mid duels against Fizz. See the Yasuo guide.
Ahri has the edge in 33% of the 15 Mid duels against Fizz. See the Ahri guide.
Win rates measured over direct same-role duels; only matchups with more than 15 games are listed. See all of Fizz's matchups.
The most-played core build is Rabadon's Deathcap, Lich Bane, and Zhonya's Hourglass (113 games, 59.3% win rate), usually with Spellslinger's Shoes (51.9% over 266 games).
Fizz's toughest matchups in Mid are Syndra (41.2% win rate over 17 games), Yasuo (62.5% win rate over 16 games), and Ahri (66.7% win rate over 15 games).
Fizz posts its best win rates against Ahri (66.7%), Yasuo (62.5%), and Syndra (41.2%).
Win rate stays steady whatever the game length (49.6% to 52.5%): a reliable pick in every phase of the game.
The most-played rune page uses Electrocute with the Sorcery secondary tree (275 games, 53.1% win rate).
Full Fizz page · League of Legends tier list · All champion guides