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Graves
Combos · Jungle

Graves combos

the Outlaw

3 Graves combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › AA › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.

Graves combos

Written guide · based on the official ability texts

The melee combo

Quickdraw E AA AA End of the Line Q AA AA

When: An enemy is close.

Quickdraw brings you closer and gives you armor; your attacks reduce its cooldown, End of the Line explodes after 1 second or on contact with an obstacle.

The control zone

Smoke Screen W End of the Line Q Quickdraw E AA AA

When: You want to reduce the enemy's vision.

Smoke Screen damages and briefly slows and reduces the field of vision; follow with End of the Line and Quickdraw.

The cone ultimate

Collateral Damage R

When: Enemies are in a line.

Collateral Damage deals heavy damage to the first champion hit then explodes in a cone: aim at a front-line enemy with others behind.

Common mistakes

Cooldowns, costs and ranges

A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.

AbilityCooldown (s)CostRange
Q · End of the Line 13/11.25/9.5/7.75/6 80 Mana 925
W · Smoke Screen 26/24/22/20/18 70/75/80/85/90 Mana 950
E · Quickdraw 16/15/14/13/12 40 Mana 425
R · Collateral Damage 100/80/60 100 Mana 1000
Official ability descriptions
New Destiny
PassiveNew Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
End of the Line
QEnd of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Smoke Screen
WSmoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Quickdraw
EQuickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Collateral Damage
RCollateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Skill order

Max order: Q > E > W59.3% · 118 games
123456789101112131415
QQ●●●●●
WW●●●
EE●●●●●
RR●●

The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 144 games).

Riot's official tips for playing Graves

How to play around Graves's combos

Frequently asked questions

What is Graves's main combo?

The melee combo: E › AA › Q › AA. An enemy is close. Quickdraw brings you closer and gives you armor; your attacks reduce its cooldown, End of the Line explodes after 1 second or on contact with an obstacle.

Which ability should I max first on Graves?

The most-played max order is Q > E > W (118 games, 59.3% win rate).

What is the cooldown of Graves's ultimate?

Collateral Damage has a 100/80/60 second cooldown depending on its rank.

Build, runes and counters: full Graves guide · every champion's combos · tier list