3 Graves combos explained key by key: in which order to cast the abilities, when to use them and what each step does. The main combo is E › AA › Q › AA. Further down: every ability's cooldown, cost and range, and the skill max order measured over ranked games.
Graves combos
Written guide · based on the official ability texts
The melee combo
E›AAAA›Q›AAAA
When: An enemy is close.
Quickdraw brings you closer and gives you armor; your attacks reduce its cooldown, End of the Line explodes after 1 second or on contact with an obstacle.
The control zone
W›Q›E›AAAA
When: You want to reduce the enemy's vision.
Smoke Screen damages and briefly slows and reduces the field of vision; follow with End of the Line and Quickdraw.
The cone ultimate
R
When: Enemies are in a line.
Collateral Damage deals heavy damage to the first champion hit then explodes in a cone: aim at a front-line enemy with others behind.
Common mistakes
Attacking from far away: your pellets do not all hit at long range.
Ignoring your magazine: reloading at the wrong time costs you damage.
Casting the ultimate without looking at what the cone will hit.
Cooldowns, costs and ranges
A combo only comes back once its abilities are off cooldown: these values (rank 1 to max rank, in seconds) tell how long to wait between two combos. Source: Data Dragon 16.19.1.
Ability
Cooldown (s)
Cost
Range
Q · End of the Line
13/11.25/9.5/7.75/6
80 Mana
925
W · Smoke Screen
26/24/22/20/18
70/75/80/85/90 Mana
950
E · Quickdraw
16/15/14/13/12
40 Mana
425
R · Collateral Damage
100/80/60
100 Mana
1000
Official ability descriptions
PassiveNew Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
QEnd of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
WSmoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
EQuickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
RCollateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Skill order
Max order: Q > E > W59.3% · 118 games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
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W
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E
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R
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The order shows which abilities reach rank 5 first; the grid shows the most-played level-up sequence with that order (measured over 144 games).
Riot's official tips for playing Graves
Smoke Screen can be used both to escape and to set up a kill.
Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
How to play around Graves's combos
Graves deals mostly physical damage so Armor is an effective counter.
Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
Frequently asked questions
What is Graves's main combo?
The melee combo: E › AA › Q › AA. An enemy is close. Quickdraw brings you closer and gives you armor; your attacks reduce its cooldown, End of the Line explodes after 1 second or on contact with an obstacle.
Which ability should I max first on Graves?
The most-played max order is Q > E > W (118 games, 59.3% win rate).
What is the cooldown of Graves's ultimate?
Collateral Damage has a 100/80/60 second cooldown depending on its rank.